T-Works: An Anvil Above The Rest

    September 7, 2007

To the best of my knowledge, I’ve never encountered a person who didn’t like Bugs Bunny.  Batman and Fred Flintstone also have their share of fans, and we mustn’t forget Scooby-Doo.  But why am I going on about these characters?  Because they’re all owned by Warner Bros., and this spring, they’ll all be incorporated into an “immersive animation experience” known as T-Works.

T-Works: An Anvil Above The Rest
T-Works: An Anvil Above The Rest

T-Works appears to be worth getting excited about; as hinted at in this article’s intro, Warner Bros. is promising all sorts of stuff for people of all ages.  One of the highlights, in your humble author’s opinion, should be a “[v]ideo channel featuring hundreds of hours of classic Warner Bros. Animation product as well as contemporary programs . . .”

That’s not even intended to be the main feature of T-Works, though.  A press release speaks of “[i]mmersive virtual worlds where users interact with each other and assume a cartoon identity based on existing characters . . .”  Expect games galore, as well, and everything should, as one might hope, be secure and child-safe.

It’s at this point in any article where I feel obligated to get into the negative aspects of a subject (assuming I haven’t already).  But in regards to T-Works, I can’t.  As Mashable’s Pete Cashmore writes, “Despite the widely-held belief that media companies are incompetent at building social networks, everything we’re hearing about this one sounds promising.”

We’ll give you updates as we get ‘em.