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Consumers Hungry For More In-Car Tech

Consumers Hungry For More In-Car Tech

By Sean Patterson March 7, 2014

As this year’s Consumer Electronics Show (CES) demonstrated, tech companies and car manufacturers are both ready to push in-car technology to the next level with 4G connections, monitoring software, and implementation of precursor self-driving technology. Luckily for those companies, it …

Consumers to Spend More on Tech During Holidays Consumers to Spend More on Tech During Holidays

Though it was one of the few industries to maintain growth during the recession that began five years ago, the tech sector was not immune to the effects of reduced consumer spending. The U.S. economy is now beginning to slowly …

Holiday Retail Sales to Hit $738 Billion Holiday Retail Sales to Hit $738 Billion

October has just begun, and for many retail outlets that means dragging out the holiday decorations. With the economy slowly rebounding over the past five years, experts are now expecting to see a marginal increase in sales this holiday shopping …

Data Use Now Beating Talk Time on Smartphones Data Use Now Beating Talk Time on Smartphones

Apple’s original iPhone was transformational in the sense that it brought handheld computing to the masses. However, the promise of on-the-go pocket computers is still slightly hampered (especially in the U.S.) by the need for a phone subscription. Now new …

Tech Spending Confidence Rising, Says CEA Tech Spending Confidence Rising, Says CEA

The Consumer Electronics Association (CEA) today announced that consumer confidence in technology spending reached its highest level this year in August. The organization’s “Consumer TEchnology Expectations” index improved to 87.2 this month, up one point from the index in July. …

LinkedIn: Great Recession Industry Trends LinkedIn: Great Recession Industry Trends

LinkedIn, with assistance from the Council Of Economic Advisors, recently took a look at the “data exhaust” of its over 150 million members, to get a better understanding of certain industry trends during and after the recent economic recession. With …

CES 2012: Education, Innovation Key To Growth CES 2012: Education, Innovation Key To Growth
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In the midst of the technology gauntlet that is CES, some people still took time out to talk about education and innovation as it relates to the tech industry. A panel of CEOs from Xerox, Ford and Verizon spoke on …

Google Super Bowl Ad = True Love and Traffic!
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Super Bowl 2010 will be forever remembered for a few things: New Orleans winning their first championship, Peyton Manning’s locker room walk-of-shame and Google running their first Super Bowl commercial.

Teens Want More Technology At School
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More teens are using technology to access their grades and class assignments online as well as using the Internet to help with homework, according to a new study from the Consumer Electronics Association (CEA).

"Teens today are using more than just a calculator to help them with their studies," said Jessica Boothe, research analyst at CEA.

Internet-Connected TVs Gaining Popularity
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Demand for Internet-connected television is growing rapidly, according to a new study by the Consumer Electronics Association.

The study, "Net-Enabled Video: Early Adopters Only?" found that about half of potential TV buyers say they are likely to purchase an Internet-connected TV.

There are numerous ways people would use an Internet-enabled TV. Almost half (48%) of U.S. online adults would use their Internet connected TV to find out more information on upcoming shows and identify a song that played during the show.

March Madness Driving Fans Online
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Sports fans are going online at greater rates to watch games and follow their favorite sports teams, according to a new study by the Consumer Electronics Association (CEA).

The "Third Annual Sports and Technology Study: Future of Sports Content Consumption," conducted by CEA and the Sports Video Group (SVG), found that 38 percent of sports fans will download and watch a game for free over the next two years, an increase of 10 percent from 2007.

Video Game Growth To Decrease

Video game growth in the U.S. is expected to slow in 2008 according to the Consumer Electronics Association.

Online Electronic Gifts To Hit $22 Billion

More than 14 percent of the almost $160 billion spent on consumer electronics (CE) over the last 12 months was spent online according to a study by the Consumer Electronics Association (CEA) "The State of CE Retail."

72% Of U.S. Adults Have Broadband Access

Seventy-two percent of U.S. adults have access to a broadband connection and over half of American households subscribe to broadband, according to new research from the Consumer Electronics Association (CEA). "Broadband in America: Access, Use and Outlook" found that 57.8 million U.S. households subscribe to broadband at home, a 21 percent increase in the past 12 months.

Americans Buy HDTVs For Gaming, Movies

Around 16 million high-definition televisions (HDTV) will sell in 2007 predicts the Consumer Electronics Association, bringing the total number of HDTVs sold in the U.S. to 52.5 million.

Thirty percent of U.S. households have an HDTV and the number is expected to increase to 36 percent by the end of this year. Among HDTV households, close to a third own more than one high-definition set, illustrating the healthiness of the market.

Music Popular On Home PCs

Seventy-two percent of online adults in the U.S. listen to audio content on their home computers, according to a new study by the Consumer Electronics Association (CEA) "Computer-Sourced Audio Consumption."

Consumers To Spend $10 Billion On Home Audio

Online consumers are planning on emptying their pockets this year and spending $10 billion on home audio products, according to the Consumer Electronics Association. The $10 billion covers speakers, receivers, media servers and other home audio products.

The projections are based on the Consumer Electronics Association’s "2007 Audio Purchasing Study" which was designed to evaluate online consumers habits in purchasing home audio products such as Home-Theater-In-A Box (HTIB) systems, component A/V receivers and speakers.