When exactly did Metal Gear Solid become more about the story and less about the gameplay? I remember playing part 2 on my PS2 and there were cutscenes thrown in there, but I cannot remember it ever being as bad as it was in part 4. It felyt like you played 10-15 minutes of gameplay to sit through 20 minutes of cutscenes. And that doesn't even include the cutscenes that happened while you were playing.
I know that art and gaming are suppose to be one in the same, but I want to know when Konami decided that people wer more interested in what Solid Snake was doing and less about how many ways you could hide in a box. Then MGS2:Substance came out and that added hours more of GAMEPLAY, not cutscenes. But through all of my recollection, maybe i'm wrong about how much time was spent sitting through movies. Maybe i'm a victim of COD syndrome where I want crap to happen now in video games and I no longer have the patience to wait for a story to unfold.
This infographic gives the lowdown on how long these cutscenes really were compared to each other.
Just tried playing Metal Gear Solid Peacewalker. Cutscenes. Still. Too. Long. Also, gameplay feels slow and plodding by today's standards.