A game like Call of Duty doesn’t just need dedicated servers – it requires them. Unfortunately, dedicated server support has been spotty over the past few games, with the console versions of Modern Warfare 3 not supporting them. Infinity Ward’s latest game will not repeat the same mistake.
Mark Rubin, Executive Producer at Infinity Ward, took to Twitter on Monday to announce that Call of Duty: Ghosts would have dedicated server support on every platform:
I wanted to give a quick update on some of the work that has been done to improve everyone’s online experience. We’ve already mentioned dedicated servers as part of the overall plan to improve connectivity. Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible. There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance. Again these are just some of the things that are going into Call of Duty: Ghosts to give players a great online experience. Can’t wait to see you all online.
This is great news for the Call of Duty fan, and shooter fans in general. Supporting dedicated servers on every platform is a big undertaking, but one that fans deserve. Hopefully this translates to more developers adding dedicated server support to their games in the future.
And what of Call of Duty: Ghosts primary rival – Battlefield 4? Well, DICE is doing some interesting things with dedicated servers that you’ll want to check out here.[Image: CALLOFDUTY/YouTube]