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The Last Of Us Wins Big At GDC Awards

Out of all the awards shows for video games, the Game Developers Choice Awards carry the most weight. To win one is an immense honor, but it’s also a sign that the game is one of the best of the...
The Last Of Us Wins Big At GDC Awards
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  • Out of all the awards shows for video games, the Game Developers Choice Awards carry the most weight. To win one is an immense honor, but it’s also a sign that the game is one of the best of the year. It’s no surprise then that The Last of Us came away with the most awards during the 14th annual GDC Awards.

    Naughty Dog’s The Last of Us took home Game of the Year at the GDC Awards tonight alongside wins in Best Design and Best Narrative. The game faced some stiff competition from AAA releases and indies alike as Grand Theft Auto V and Gone Home both vied for the Game of the Year award. Neither of those games went home empty handed, however, as Grand Theft Auto V won Best Technology and Fullbright Company won Best Debut for Gone Home.

    The big surprise of this year’s show, however, was Papers, Please. The dystopian document thriller from Lucas Pope won the Innovation Award and Best Downloadable Game. Earlier in the night, Papers, Please won the Seamus McNally Grand Prize award at the Independent Game Festival Awards show.

    Here’s the full list of nominees with winners in bold:

    Game of the Year

    Gone Home (The Fullbright Company)
    Grand Theft Auto V (Rockstar North/Rockstar Games)
    The Last Of Us (Naughty Dog/Sony)
    Super Mario 3D World (Nintendo EAD Tokyo/Nintendo)
    Tomb Raider (Crystal Dynamics/Square Enix)

    Innovation Award

    DEVICE 6 (Simogo)
    Gone Home (The Fullbright Company)
    Papers, Please (Lucas Pope)
    Tearaway (Media Molecule/Sony)
    The Stanley Parable (Galactic Cafe)

    Best Debut

    Blue Manchu (Card Hunter)
    The Fullbright Company (Gone Home)
    Galactic Cafe (The Stanley Parable)
    Squad (Kerbal Space Program)
    Undead Labs (State Of Decay)

    Best Design

    Grand Theft Auto V (Rockstar North/Rockstar Games)
    The Last Of Us (Naughty Dog/Sony)
    The Legend of Zelda: A Link Between Worlds (Nintendo EAD/Nintendo)
    Super Mario 3D World (Nintendo EAD Tokyo/Nintendo)
    Tomb Raider (Crystal Dynamics/Square Enix)

    Best Handheld/Mobile Game

    DEVICE 6 (Simogo)
    Fire Emblem: Awakening (Intelligent Systems/Nintendo)
    The Legend of Zelda: A Link Between Worlds (Nintendo EAD/Nintendo)
    Ridiculous Fishing (Vlambeer)
    Tearaway (Media Molecule/Sony)

    Best Visual Art

    BioShock Infinite (Irrational Games/2K Games)
    DmC (Ninja Theory/Capcom)
    The Last Of Us (Naughty Dog/Sony)
    Ni No Kuni: Wrath Of The White Witch (Level 5/Namco Bandai)
    Tearaway (Media Molecule/Sony)

    Best Narrative

    Brothers: A Tale Of Two Sons (Starbreeze/505 Games)
    Gone Home (The Fullbright Company)
    The Last Of Us (Naughty Dog/Sony)
    Tomb Raider (Crystal Dynamics/Square Enix)
    The Stanley Parable (Galactic Cafe)

    Best Audio

    BioShock Infinite (Irrational Games/2K Games)
    Forza Motorsport 5 (Turn 10 Studios/Microsoft Games)
    Grand Theft Auto V (Rockstar North/Rockstar Games)
    Saints Row IV (Volition/Deep Silver)
    Tearaway (Media Molecule/Sony)

    Best Downloadable Game

    Brothers: A Tale Of Two Sons (Starbreeze/505 Games)
    Gone Home (The Fullbright Company)
    Papers, Please (Lucas Pope)
    Resogun (Housemarque/Sony)
    The Stanley Parable (Galactic Cafe)

    Best Technology

    Assassin’s Creed IV: Black Flag (Ubisoft Montreal/Ubisoft)
    Grand Theft Auto V (Rockstar North/Rockstar Games)
    The Last Of Us (Naughty Dog/Sony)
    Killzone: Shadow Fall (Guerrilla Games/Sony)
    Tearaway (Media Molecule/Sony)

    Audience Award

    Kerbal Space Program

    Image via PlayStation/YouTube

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