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Online Gaming
Yahoo Games Popular In Japan
Japan's online gaming population has increased 28 percent over the past year to 16.5 million visitors in July 2009, and reaching nearly one fourth of Japan's online population, according to a new report from comScore.
"As a growing number of people turn to the Internet as an entertainment channel, many online gaming sites have seen their traffic levels swell to record numbers," said Maru Sato, managing director of comScore Japan.
Online Gaming Audience Booming
The online gaming audience has seen a significant increase in the past year as people are increasingly looking for cheaper entertainment alternatives, driven partly by the economy, according to a new report from comScore.
The category attracted 87 million U.S. visitors in May 2009, up 22 percent compared to a year ago.
Online Gaming Continues To Grow
Online gaming for video game consoles and portables saw a significant increase from 19 percent in 2008 to 25 percent in 2009, according to a new report from The NPD Group.
PC online gaming experienced a small decline over the same time period, but it was still the most widely used platform for online gaming.
Free Online Gaming Grows As Economy Struggles
The usage of online gaming sites has grown 27 percent during the past year to 86 million visitors in December 2008, while the total time spent playing online games increased 42 percent, according to comScore.American's total amount of Internet time spent playing online games grew from 3.7 percent in December to 4.9 percent in December 2008.
Web Gets Kung Fu Election Game
It’s probably safe to say (I think, gulp) this election season has been an especially vicious one. So, if you feel your violent urges starting to get the better of you—like one rally attendee who reportedly kicked a journalist in the leg—release that tension with a killer Mortal Kombat-style Flash animation game called “Kung Fu Election” from Atom.com.
Online Gaming Attracting More Females
Growth in online gaming had significant user growth among teenage girls between the ages of 12 and 17 and women between the ages of 55 and 64 according to a new study from comScore.The total female online gaming audience in August 2008 grew 27 percent compared to the previous year to nearly 43 million visitors.
Microsoft Looks To Users For New Xbox Games
By Mike Sachoff
Microsoft has announced that it will start offering user-generated games for their Xbox 360 gaming console through the online Xbox Live service.The company said it will start selling user-generated games later this year on its online Xbox Live service and share as much as 70 percent of the revenue with game developers.
42% Of Americans Play Games Online
Participation in gaming increased in 2007 over 2006, from 64 percent of the population to 72 percent of the population according to a new report from The NPD Group, "Online Gaming 2008."More than half play games online, with 90 percent of online gamers saying they use a PC to play games and 19 percent said they use a video game console with 3 percent saying they use a cell phone.The number of online gamers relative to the total U.S. population is 42 percent so far this year, up from 40 percent in 2007.
Nintendo Wii To Launch Pay Service
By Mike Sachoff
Nintendo has announced that it will begin charging Wii gamers for some of its online offerings.Called the Wi-Fi Connection Pay and Play, the service will feature red stickers on the titles that users must pay to play online. A pricing plan has not been released but Nintendo said that gamers could pay for titles using Wii points, the consoles virtual currency.
N.Y. Giants Move Into Online Gaming
The New York Giants and the Global Gaming League (GGL) are partnering to offer a new online video game competition and community portal for Giants fans.
The new Giants Game Day Live portal will allow users to compete in multiple and interactive video game tournaments Users can track stats, rankings and leaderboards online and can play Game Day Live on Xbox 360 and PlayStation3.
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