Battlefield 3 DLC Maps Wont Have Rush Mode

    March 19, 2012
    Richard Stalker
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In the world of Battlefield, the game of Rush can be one of the most frustrating things in the world. Mostly because you have to rely on the entire team for support. It can also be the greatest thing when you get a team that just seems to know how to work together. Well, when designing the new “Close Quarters” DLC maps, they decided that Rush just wouldn’t work. The developers decided to take a fairly new approach to BF3 and make the environment uber-destructible. Check out this time lapse video of one match of Conquest Domination:

As you can see because of the lack of vehicles and expansive levels, the Frostbite 2 engine can be almost exclusively used to pump up the destruction, wich has been a fairly big complaint with this game since it’s launch.

In a post on the Battlefield Blog, Niklas Fegraeus, Lead Designer on Battlefield 3: Close Quarters had this to say about the upcoming DLC release:

“Hi everyone. This is Niklas Fegraeus, Lead Designer on Battlefield 3: Close Quarters. Above is an early test video we recorded during a play test to judge the effect of our new destruction. But first things first: In 2001, while making games for the Sega Dreamcast, I began a career as a clan player in Counter-Strike. This eventually became a semiprofessional part time job, as I got a sponsor, won several LAN tournaments and competed in the Cyber athlete Professional League. Now, in 2012, my competitive mouse is put on the shelf, but I consider the experiences from those days invaluable to my role as game designer making Battlefield games. Counter-Strike is a very tactical and precise art of close quarters shooting, so I can comfortably say I know a little about how those tight shooter experiences play, and how they should play. Battlefield on the other hand, is a huge game in more ways than one. Even we developers sometimes have a hard time realizing its breadth. You can go from clearing a house of enemy soldiers through careful squad tactics to soaring through the sky in a jet fighter, frantically evading enemy anti-air weaponry, all in the same round. I can still recall the thrill of that scale and freedom I had when I first tried the game. It was the BF1942 demo on Wake Island (before I joined the crew here at DICE) and I was raging over those damn fighter planes that kept dropping bombs on my head! However, rage and confusion turned to evil grin as I found the AA-guns and used them to good effect! Three years later, I landed my dream job working at DICE on Battlefield 2! Having worked as Animator and Designer on Battlefield 2, it was especially satisfying to be Lead Designer on Battlefield 3: Back to Karkand and bring some of the most classic maps from Battlefield 2 into Battlefield 3. When I finished up Back to Karkand, I already knew I needed to start on our next themed expansion pack for release in June. This time, I really wanted to expand Battlefield 3 and give players even more experiences to choose from. But I didn’t know how to approach it. Then I remembered those nights at my sponsor’s Internet café, where I and my clan for hours on end practiced the best way to attack a well-defended room, using only a few grenades and the business end of our rifles.

There is something very unique about an indoor fire fight. You have to cover angles in new ways, use sound to track your enemies, navigate with much more careful precision and most importantly, you’re never safe. Danger is always no more than a few meters away. It’s a scenario that always makes me feel 100% in the fight. There is no dull moment, you’re always on your toes, on the edge. The closest you come to this type of tight combat scenario in Battlefield 3 is on Operation Métro. We know this is one of our most popular maps, which tells us that our gameplay has what it takes to perform in such unique and frantic conditions. I had an approach for our new expansion pack. Now, I just needed to refine it. I needed to find those elements that make the adrenaline levels go through the roof and keep you constantly on that edge. I want the player to feel like Hudson in Aliens, as he is watching the motion scanner bleep faster and faster, realizing that the safety he thought he had isn’t there anymore, and that death is already in the room. I sat down and spoke with Jhony Ljungstedt, my art director, and had a discussion about how we could achieve this. After bouncing random ideas for a while, he told me that even though that explosive scene from “The Matrix” was rather old, seeing Neo and Trinity turn a lobby into rubble in slow motion did leave a huge impression, and hadn’t ever been properly done in a game. We both agreed and Jhony said he really wanted to be able to create that sensation. “Imagine tearing a place down using only bullets, watching chunks being torn off the walls, littering the floors like a dropped bag of grey marbles” he said.

And that’s when it occurred to me. We have a golden opportunity here. When removing large and process heavy elements like tanks, and scaling down Battlefield to a tighter scale, we are given some extra Frostbite 2 oomph at our disposal. The engine has fantastic destructive capabilities, and with more CPU overhead, we could put it to the ultimate test. I wanted to see if we could destroy things in greater detail. I wanted everything to get shot to pieces. Really, really small pieces. In short, I wanted destruction to go High Definition. After a series of prototypes and testing, we had a working model and immediately put it into practice. A grey and boring test level became the scene for a big floating stairway, with supporting pillars surrounded by temporary walls, just so we wouldn’t fall into oblivion. We had incorporated some early HD Destruction in this test level just for proof of concept. Then, we simply asked the testers: “Shoot at everything”. And they did. The place immediately got torn to pieces, as bullets ripped through the grey prototype materials, spreading chunks of it everywhere, literally creating a carpet of debris on the floor. Walls had big holes where there was once solid wood or plaster. You could create new angles and ways of attack, just by firing your normal gun. This was new to Battlefield, as you would normally need heavier hardware like RPG’s or tanks to blow up walls in the base game. We immediately knew this was something really cool and would have a significant impact on both how you play and how you experience that play. HD Destruction immediately became a key factor in bringing the intensity of the Battlefield experience into close quarters combat, and looking at it now, in its complete implementation, it feels great to finally be able to show it to everyone. While HD Destruction has a significant impact on how you experience the second-to-second gameplay, we also had to tackle the challenges of bringing our tried and tested game modes to the smaller scale. We understood quickly that Rush, being a large and progressive mode that takes you on a journey from M-COM to M-COM, simply wouldn’t fit physically. So instead, we turned our attention to Conquest. How could we tailor this essential Battlefield game mode to fit our new type of environment?

I spoke to my Game Designer Gustav Halling who, like me, has a history of competitive FPS gaming. We remembered Unreal Tournament from way back in 1999. It was the first time the world saw the game mode “Domination”, which is very similar to Conquest. There are some differences though, and the Domination type gameplay usually takes place on smaller maps, much like the ones we were creating. Inspired by these memories, we used the spawning systems from Battlefield 3 Team Deathmatch and came up with a Conquest mode adapted for smaller spaces. We called it Conquest Domination, and it worked beautifully. In particular, flag defense is suddenly more important, and you get different tactical layers due to the subtle differences the new mode provides. It’s reminiscent of those tactics I practiced to perfection in my e-sports days. Listen for the footsteps, spray the wall, throw your grenade, cover one angle each and constantly communicate. The experience grows with our tried and tested squad play mechanics, and the intensity and pure challenge of trying to dominate these close quarters is something I’m convinced will put even the best squads to the test. Designing a new experience isn’t easy. Many things were created and tested, many things didn’t fit, and there are millions of fans whose wishes you want to fulfill. Ultimately, it’s about finding a meaningful core idea, and realizing it with relentless attention to detail. We wanted the thrill of fighting in close quarters. We wanted the adrenaline rush that comes from always being one second from potential death. We wanted the world around you to be both your best friend and mortal enemy, by protecting you in one moment and in the next, completely failing you by opening up new ways for the enemy to attack. Often when I remove my headphones from a playtests on Close Quarters, I’m shaking like a leaf from all of the adrenaline. So personally, I am very happy and proud of where we are with our next expansion pack. Most of all, I’m happy with how versatile our game is, and how my team has helped broaden it further.”

Not sure what’s wrong with @Battlefield knocking out a CQC map pack.. I personally love the smaller maps, who wouldn’t want intense battles? 6 days ago via UberSocial for Android ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

  • BFIsDead

    The Battlefield series as we had known it is officially dead. Nothing smacks of COD more than a “close-quarters” DLC.

    The Battlefield genre was larger maps, vehicles: both ground and air, commander with assets and the ability to over-run the enemy base.

    All that is gone. It’s a truly “consolized” game now which is only out for as much of the market-share as they can get. Good for them, they want to make money and need to do so. I get that and understand why they make these games in the first place.

    However, they should never have branded BF3 as a BF game. Those who have played BF series games since the beginning know what I mean.

    I guess the short attention span of people today, this is appealing to that market of younger gamers. However, if you want true strategy and team work, the older BF series games such as BF2 were a true representation of that.

    Am I living in the past, perhaps, but the calling this up-coming “Close-Quarters” DLC a BF game is a cheap-shot at the original franchise and smacks of COD.

    • Callen

      Normally I would agree. I am, however, excited to see how this plays out. I am hoping it creates a whole new area for BF to go. I have loved BF from the start (well 9 years ago) and think it would be great to play in a new way. As long as these maps continue to reward great team work I think this could be a blast.

    • Timothy

      Agreed! RIP Battlefield.

    • remster_9

      Agreed! I can play CQC in CoD – why would I want to do it in BF3?

    • Roscoe

      Amen. This sounds simply terrible.

    • Joe

      are you fricken kidding me? BF is dead? i must ask you to use your powers of thought and understanding, limited as they may be, to see that the name of this game is BATTLEFIELD. And in this day and age when was the last time a “field of battle” didn’t include an indoor component. Besides this is only one of many DLC packs for this game. so quit your whining, load up conquest on caspian border and shut up, because unlike you, people with open minds and a basic understanding of war want to see how the greatest war game i’ve ever played handles the “corridors of cod”. Yeah sure, cod makes me sick, and it is all just cqc, but thats because the developers are lazy, uninspired drunks who literally copy and paste anything to get out of doing a solid job. So calm down, don’t get all butt hurt, nobody is shoving this down your throat. BF3 has remained to the most part a core-fan game. the thing is with a series of games, the fans get all anxious and forget what the point of a game is. nobody gives a isht about “staying true”. You guys dont understand that you put the developers into a dire Catch-22. If they don’t change aspects of the game, you scold them for being lazy. But if they DO make changes, you try to rip their heads off for not staying true. thats why im not a true fan of anything, as i realize it makes me unpleasant to talk to, and generally an ass for no reason

    • Doc

      The Next Dlc ofter this one id rumored to have the largest map in BF history. They’ve still got it, don’t worry.

      • shmrckmn

        I have to say that regardless of weather or not battlefield stays true of if the have a close quarters map, we can all agree that it is the best first person shooter out currently. I hate cod as much as the next guy, and I don’t want to play on a cqc map personally, but this will open the market to a lot of cod players and will allow DICE to put more money in to making many large maps. It’s also true that this is just one of the maps the are showing for this dlc. I think its too early to say anything at the moment and we should all comment when it comes out and we’ve played it. However Idk if this is just a rumor but I believe they are having and all jets map. If this is true, we can say hello once more to the true battlefield/ DICE games we all know and love. My name here is my gamertag hmu

    • Brian flood

      Bring back a kick ass panama canal map oooooh yeah :)

  • http://www.webpronews.com/author/richard-stalker Richard Stalker

    Not at all, your sentiment is how pretty much every single battlefield fan feels. I’ve only been playing since Bad Company, but I can easily tell this is not battlefield.

    Somewhere along the line DICE stopped listening to its core fan base. When that happened, you get the pile that is known as BF3

  • Joe

    BF3 is fantastic. BF2 was long periods of riding in a vehicle only to get shot in the back by a chump camper after a 2 minute buggy ride. BF3 is fantastic. Just wait till the armored kill DLC.

    • Callen

      I agree 100% once they nerf the asus I think we will see a lot less complaining. I do have fun with it though. I recently achieved a 300m headshot with one. Man did I make that sniper mad. It’s like a portable mortar round.

  • David

    I’ve trained in CQB…close quarters battle…and comparisons to COD miss the mark. Battling room to room or house to house is significantly different than open terrain battle. The destructive realism is a boost…I love that DICE has taken this approach. BF will never be COD as long as I don’t see goons in hunting outfits hopping around like Roger Rabbit.

    • Timothy

      I think they are comparing video games here though. 😉 This seems very much like COD. they probably ditched the RUSH mode because the small COD-like maps couldn’t hold the M-COMs. This DLC seems like crap in a bag to me!

  • Chuck

    Guys, relax. If you still want an experience reminiscent of the older BF games, then play on the maps that most resemble them. You can avoid maps you don’t like if you want to, and in the future there will be more maps like those of the older games. BF is not dead. End of story.

    • remster_9

      Well let’s say the map selection process makes it incredibly painful to choose the maps you want to focus on and get out of the ones you don’t want to play.

  • Madsin

    I think this will be great fun. Fast, adrenaline pumping action. I’ve only started since BC2, but what got me hooked is the intense, by the seat of your pants, action and tight team-play with objective oriented focus.

    I have a great time on the larger maps and the smaller maps (metro). I change up my tactics and have fun no matter what I’m playing. I’m looking forward to Armored Kill just as much.

    I’ve played COD also. Comparing BF3 to COD just cannot be done, no matter what size map or game mode BF3 comes out with. They are not in the same league. Battlefield is not dead, just being re-imagined. They just need to fine-tune the gameplay (where’s the patch???)

  • joe

    What battlefield games i really liked were BF Vietnam and BF 2142 if your could some how put the elements of a dense jungle with traps and high tech together into one game that be great

  • http://www.gamerssyndicate.co.uk Oliver

    This will be awesome, I’ve played every Battlefield from Battlefield 2 and I didn’t enjoy the B2K maps, they look nothing like they used too. I’ve also played Call of Duty 4 and Modern Warfare 2. I love the feel of Battlefield maps and I think that these close-quarter maps will have your adrenaline pumping, one minute you’re running down a hall, next A dude pops out in front of you through a hole in the wall! I’m also really looking forward to the Armoured Kill and the one near Christmas.

  • percy3196

    i seriously dont know how the earlier ones were but i had bad company 2 on ipad n i rocked at it so when bf3 n mw3 came to market i was confused but after reading the reviews i got bf3 n loved it …then i asked my sis to get mw3 i strted it n it was like “what the f..it just was a waste of money to get mw3..”” so u get me it is EA which is best

  • jason

    battlefield 3 is epic its a step up from other BF games i think this idea is so fresh its almost a different mode all together atlaest dice arent just saying “here you go community heres some maps” and thats it ..like other developers their taking their product in new directions and not being affaid to try new things to keep the game as new as possible.
    how fun is bf3 to play i personally dont mind being killed loads of times
    theres so many ways to die its just EPIC not the same old arcade crap like other publishers….the brains behind dice`s amazing shooter the whole team infact need a gold star for creativity and for just down right creating the best thing in thhe gaming word ive ever played or seen

    • jason

      gaming world oops lol

  • erin wells

    Hmmmmm ….. this sounds alot like the Arkaden map in MW3. Just with more destruction. Borrowing ideas from another game is the sincerest form of flattery!

  • Rob Whitaker

    I want to know something. If you get this expansion pack, will you still be able to play rush but just not on the new levels?

    Also, will there be vehicles in future BF games? I hope there will be because they are just one of a number of reasons that stand it out from COD.

  • http://www.webpronews.com/author/richard-stalker Richard Stalker

    Acyually, after this the next map pack is going to be levels specifically designed for vehicles. It is going to be called Armored Kill.


  • brad

    2 hours of this and I’ll be having a heart attack. I like the fact that it’s giving more options but I like down time to be able to think out strategy. If you have nothing but a Adrenaline rush the whole time you are going off nothing more than instinct. I’m sure some people don’t care to think but I love the strategy of Battlefield’s big maps and rush mode. If I wanted a Adrenaline rush I can play MW3 for mindless shooting. It’s a good addition but I hope they get back to the large maps rush modes for the true strategy players.

  • Alejandro Cinturon

    I’ve been an avid gamer for a while. I used to be completely loyal to CoD from its multiplayer inception of Call of Duty 4 up to now in MW3. I also gave Bad Company a try as it seemed to have been creating a gaming cult. It is perhaps the most realistic game I’ve played in terms of first shooter and it gives every weapon and class the respect it deserves. CoD pales in comparison to BF3 when a man holding a sniper rifle(they are not snipers in no way for I have devoted all my gaming experience to sniping) come, jump, shoot, and run around and win and beat those who actually know strategy, CoD has done nothing but digress in quality while, I feel, a creative took the initiative to adhere to the hard core fans and make a franchise that mirrors everything we ever really wanted.

    Now all BF3 is doing is catering to a larger market of fans which is stealing CoD fans and implemanting the good parts of BF. BF is not dead, it is merely expanding and becoming a much greater entity in the gaming world as days go by.

  • Brian flood

    Bring back panama canal oooooh yeah:)