Last year, Firaxis Games and 2K Games reinvigorated the turn-based strategy genre with XCOM: Enemy Unknown. The polished, tactical gameplay won over critics and even gamers not familiar with strategy games in general. It ended up near or at the top of many best-of-the-year lists for 2012 video games.
Almost three months ago, Firaxis promised to bring the XCOM experience to mobile platforms. As far-fetched as it sounded, the developer promised to bring the full XCOM: Enemy Unknown game to Apple’s iPhone and iPad devices. Now, Firaxis is only days away from releasing the game on iOS.
XCOM: Enemy Unknown will hit the iTunes App Store on June 20th. It will be priced at $20/€18/£14 – expensive for an iOS game, but half as much as the game sells for on PC.
The game has been optimized to use a touchscreen interface and uses Apple’s iCloud to sync game saves across different devices. Multiplayer mode will not be included in the game at launch, though Firaxis has promised to patch in in later as a free update. The game will function on iPad 2, iPad 3, iPad 4, and iPad mini devices, as well as the iPhone 4S, iPhone 5, and latest iPod touch.
XCOM: Enemy Unknown should, in theory, work better than for some other games ported to mobile (Grand Theft Auto III comes to mind), as the PC version of XCOM could be played entirely with just a mouse. As XCOM designer Jake Solomon demonstrates in the video below, all the functionality of the PC and console versions seems to have made it into the mobile version: