According to a recent study by PlaySpan, over one in four consumers spent money on virtual goods in 2011, with gamers spending an average of $64 a year. These figures represent a 100% increase from 2009. The rise in consumers…
Diablo 3 Taps PayPal for Virtual Goods Payments
PayPal and Blizzard have teamed up around Blizard’s new Diablo 3 and the Battle.net platform. “With the launch of Diablo 3’s public beta, gamers around the world will jump into Blizzard’s dungeon crawling masterpiece that, with its auction house system, promises…
Study Looks at Virtual Goods Purchasing By Ethnicity
MocoSpace has put out an infographic looking at virtual goods purchases by ethnicity. This is based on the results of a study based on Americans by ethnicity, with data collected during June, looking at 40,000 mobile social gamers. The firm…