I can’t say I really remember the music in Fahrenheit or Heavy Rain all that well. That’s not to knock David Cage and his team at Quantic Dream, but I guess I was too focused on the onscreen action to notice. That might all change in his latest title.
In the newest dev diary for Beyond: Two Souls, Hans Zimmer and Lorne Balfe, two composers who need no introduction, talk about their contributions to the game’s score. The two say that composing for games is very similar to film in that they create music based solely on production art at first, and then work on refining the music as the game’s development progresses.
We don’t get to hear a lot of game’s music in the below trailer, but what we do get is already sounding pretty good. Here’s hoping the music complements the game well enough to the point that I can actually remember it a few months later.
Beyond: Two Souls will launch October 8 exclusively for the PlayStation 3.[Image: PlayStation/YouTube]