For 1600 Microsoft Points ($20), gamers will get two DLC packs that will be made up of six multiplayer maps, two new multiplayer modes, and exclusive armor and weapon skins. Purchasers of the Season Pass will also get early access to new multiplayer maps.
In addition to this in-game content, Epic will be offering Season Pass subscribers a permanent multiplayer XP boost.
The junk-food extra XP tie-ins for shooters such as Halo were sketchy, but were limited by their physical nature and limited-time offers. Weekend XP bonuses don’t discriminate among players who don’t have extra cash to spend on DLC. Paying for this permanent double XP offer is, according to Epic, a way “to accelerate your ascent through the ranks.”
That’s the way Epic is promoting it, at least. Another way to look at it would be to say that players who don’t pony up a $20 tribute will only earn half XP.
True, extra XP in this case may not confer any winning advantages (unless you consider being a high rank winning), but regardless of whether Judgment‘s XP boost amounts to a pay-to-win scenario, it’s another in a long line of incremental DLC offers that are moving in that direction. While these types offerings are normal and accepted in low-cost mobile games and free-to-play games, seeing them pop up for AAA, $60 console titles is more than a bit disconcerting.