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Video Games Articles

Supreme Court Video Game Decision Gets Animated

Okay, let’s just say that Next Media Animation is a treasure of the interwebs. The Taiwanese animation company’s timely video enactments of America’s top news have become staples of YouTube. The breadth of what they choose to cover is impressive. …

Supreme Court Rules Violent Video Games Protected As Free Speech

The Supreme Court of the United States has just ruled on a California law that would have made the renting or selling of certain “extremely violent” video games to minors against the law. Retailers would have been subject to $1,000 …

NASA Launches Free Online Moon Game
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NASA has released a new free online video game called Moonbase Alpha.

Moonbase Alpha has single and multiplayer options that allow users to play the role of an exploration team member in a futuristic 3-D lunar settlement.  Players must work to repair systems and oxygen flow after a meteor strike damages a solar array and life support equipment.  Resoruces include an interactive command center, a lunar rover, mobile robotic repair units and an equipment shed.

 

Video Game Play Becoming More Social

Computer and video game use is widespread with 67 percent of American households playing, according to a new report from the Entertainment Software Association.

The report found a social aspect of game play with 62 percent of gamers reporting they play with other gamers in person at least one hour a week and 48 percent of parents said they play with their children at least once a week.

Kinect – The Xbox 360 Enhancement Formerly Known as Project Natal
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Microsoft has unveiled Kinect, a controller-free gaming device for Xbox 360, previously code-named Project Natal.

Google Releases Playable PAC-MAN Doodle
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Google has released a really cool playable doodle of PAC-MAN to celebrate the game’s 30th birthday.

The Google Blog offers all the fun details. "Today, on PAC-MAN’s 30th birthday, you can rediscover some of your 8-bit memories-or meet PAC-MAN for the first time-through our first-ever playable Google doodle. To play the game, go to google.com during the next 48 hours (because it’s too cool to keep for just one day) and either press the ‘Insert Coin’ button or just wait for a few seconds."

Walmart Launches Online Video Game Store
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Walmart has launched a new online video game store called Gamecenter, which the company describes as a one-stop destination for video game previews, first look exclusives and special savings.

To promote the launch of the site, Walmart.com is offering a $50 eGift Card to people that preorder three or more new titles, including "Medal of Honor," "Assassin’s Creed: Brotherhood," and "Fallout: New Vegas." Walmart said all videos games ordered can be shipped for 97 cents each.

Majority Of Children Familiar With Video Game Ratings
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The majority (82%) of parents and children (75%) who play video games are familiar with the Entertainment Software Rating Board (ESRB) ratings system, according to a new survey by The Harrison Group conducted on behalf of Activision.

Additionally, 63% of parents with children who play games consider themselves gamers with the number increasing to 83% for parents ages 35 and younger, and 70% of parents pay close attention to the ratings when purchasing a game for themselves or their families.

U.S. Video Game Sales Reach $19 Billion In

U.S. sales of video games, which includes portable and console hardware, software and accessories, generated revenues of close to $19.6 billion, an 8 percent decrease over the $21.4 billion generated in 2008, according to The NPD Group.

Retail sales in the PC game software industry also saw declines, with revenues down 23 percent, reaching $538 million in 2009. The total console, portable and PC game software industry hit $10.5 billion, an 11 percent decrease compared to the $11.7 billion generated in 2008.

U.S. Video Game Sales Reach $19 Billion In

U.S. sales of video games, which includes portable and console hardware, software and accessories, generated revenues of close to $19.6 billion, an 8 percent decrease over the $21.4 billion generated in 2008, according to The NPD Group.

Retail sales in the PC game software industry also saw declines, with revenues down 23 percent, reaching $538 million in 2009. The total console, portable and PC game software industry hit $10.5 billion, an 11 percent decrease compared to the $11.7 billion generated in 2008.

U.S. Video Game Sales Reach $19 Billion In

U.S. sales of video games, which includes portable and console hardware, software and accessories, generated revenues of close to $19.6 billion, an 8 percent decrease over the $21.4 billion generated in 2008, according to The NPD Group.

Retail sales in the PC game software industry also saw declines, with revenues down 23 percent, reaching $538 million in 2009. The total console, portable and PC game software industry hit $10.5 billion, an 11 percent decrease compared to the $11.7 billion generated in 2008.

U.S. Video Game Sales Reach $19 Billion In

U.S. sales of video games, which includes portable and console hardware, software and accessories, generated revenues of close to $19.6 billion, an 8 percent decrease over the $21.4 billion generated in 2008, according to The NPD Group.

Retail sales in the PC game software industry also saw declines, with revenues down 23 percent, reaching $538 million in 2009. The total console, portable and PC game software industry hit $10.5 billion, an 11 percent decrease compared to the $11.7 billion generated in 2008.

Metacafe Rolls Out Video Game Hub
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Video site Metacafe has launched a new video games hub featuring trailers, reviews, news, interviews and walkthroughs for popular video game releases.

"Online video is increasingly a primary source of entertainment for today’s consumers, so it’s important we showcase content in key entertainment categories – such as video games – about which people are passionate," said Erick Hachenburg, CEO of Metacafe.

China Bans Violent Online Games
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China has banned websites that feature online games, which glamorize violence, saying violators will be "severely punished," state media said on Tuesday.

China’s Ministry of Culture said such games violated regulation on Internet administration, because they "advocate obscenity, gambling, or violence," and "undermine morality and Chinese traditional culture," a posting on the ministry’s website said.

US Video Game Revenue Down 31%

U.S. video game sales of hardware, software and accessories declined 31 percent in June to $1.17 billion, according to the NPD Group.

The year-over-year decline was the sharpest since a 41 percent drop in September 2000. "This is one of the first months where I think the impact of the economy is clearly reflected in the sales number, said Anita Frazier, NPD Analyst.

Video Game Engagement Continues To Increase
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Fans of video games are spending increasingly more time playing games, according to a new survey from Nielsen.

The survey, "The Value Gamer: Play and Purchase Behavior in a Recession," found since the beginning of the year and through May, gamers are spending an additional one to two hours a week playing games, compared to 2006, when Nielsen started tracking video game data.

Video Game Sales Fall In May
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U.S. video game sales fell by 23 percent in May from a year ago, dipping below the one billion dollar mark for the first time since August 2007, the NPD Group said in its new report.

Sales of videogame hardware, software and accessories dropped to $863.3 million in May from $1.2 billion in May of 2008.

Hardware sales declined 30 percent to $302.5 million and software sales were off 17 percent to $448.9 million. Sales of accessories were 25 percent less at $112 million.

Nearly 70 Percent Of U.S. Households Play Video Games
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The number of American households that play computer or video games has risen to 68 percent, a three percent increase over 2008, according to the Entertainment Software Association, a group that represents U.S. computer and video game publishers.

"This is the new golden age of entertainment software. Our products are now being enjoyed by over two-thirds of Americans," said Michael D. Gallagher, CEO of the ESA.

Blockbuster Gets Ready to Test Online Game Rental
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As Blockbuster.com continues its struggle to compete with the much more popular Netflix movie rental service, the company is starting an online video game rental offering to compliment its movie offering.

This was announced a while back, but today’s announcement puts a date to its launch – June 30. It will start in Cleveland, but is planned to go nationwide by the end of the year. The Cleveland pilot test will be open to all Blockbuster Total Access and Blockbuster By Mail subscribers.

U.S. Video Game Sales Up 13%

U.S. video game sales of hardware and software increased 13 percent in January from the previous year according to the NPD Group.

In January, consumers purchased $445.4 million in video game hardware, a 17 percent year -over-year increase, proof that the video game industry is doing well despite the recession.

Video Game Sales See Double-Digit Growth
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According to figures from Top Global Markets, an integrated monthly report from the NPD Group, GfK Chart-Track Limited and Enterbrain, combined video game software unit sales across the world’s largest three markets experienced 11 percent growth in 2008.

Sales totaled 409.9 million units compared to 367.7 million units sold across these markets in 2007.