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Video Games Articles

Google Releases Playable PAC-MAN Doodle
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Google has released a really cool playable doodle of PAC-MAN to celebrate the game’s 30th birthday.

The Google Blog offers all the fun details. "Today, on PAC-MAN’s 30th birthday, you can rediscover some of your 8-bit memories-or meet PAC-MAN for the first time-through our first-ever playable Google doodle. To play the game, go to google.com during the next 48 hours (because it’s too cool to keep for just one day) and either press the ‘Insert Coin’ button or just wait for a few seconds."

Walmart Launches Online Video Game Store
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Walmart has launched a new online video game store called Gamecenter, which the company describes as a one-stop destination for video game previews, first look exclusives and special savings.

To promote the launch of the site, Walmart.com is offering a $50 eGift Card to people that preorder three or more new titles, including "Medal of Honor," "Assassin’s Creed: Brotherhood," and "Fallout: New Vegas." Walmart said all videos games ordered can be shipped for 97 cents each.

Majority Of Children Familiar With Video Game Ratings
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The majority (82%) of parents and children (75%) who play video games are familiar with the Entertainment Software Rating Board (ESRB) ratings system, according to a new survey by The Harrison Group conducted on behalf of Activision.

Additionally, 63% of parents with children who play games consider themselves gamers with the number increasing to 83% for parents ages 35 and younger, and 70% of parents pay close attention to the ratings when purchasing a game for themselves or their families.

U.S. Video Game Sales Reach $19 Billion In

U.S. sales of video games, which includes portable and console hardware, software and accessories, generated revenues of close to $19.6 billion, an 8 percent decrease over the $21.4 billion generated in 2008, according to The NPD Group.

Retail sales in the PC game software industry also saw declines, with revenues down 23 percent, reaching $538 million in 2009. The total console, portable and PC game software industry hit $10.5 billion, an 11 percent decrease compared to the $11.7 billion generated in 2008.

U.S. Video Game Sales Reach $19 Billion In

U.S. sales of video games, which includes portable and console hardware, software and accessories, generated revenues of close to $19.6 billion, an 8 percent decrease over the $21.4 billion generated in 2008, according to The NPD Group.

Retail sales in the PC game software industry also saw declines, with revenues down 23 percent, reaching $538 million in 2009. The total console, portable and PC game software industry hit $10.5 billion, an 11 percent decrease compared to the $11.7 billion generated in 2008.

U.S. Video Game Sales Reach $19 Billion In

U.S. sales of video games, which includes portable and console hardware, software and accessories, generated revenues of close to $19.6 billion, an 8 percent decrease over the $21.4 billion generated in 2008, according to The NPD Group.

Retail sales in the PC game software industry also saw declines, with revenues down 23 percent, reaching $538 million in 2009. The total console, portable and PC game software industry hit $10.5 billion, an 11 percent decrease compared to the $11.7 billion generated in 2008.

U.S. Video Game Sales Reach $19 Billion In

U.S. sales of video games, which includes portable and console hardware, software and accessories, generated revenues of close to $19.6 billion, an 8 percent decrease over the $21.4 billion generated in 2008, according to The NPD Group.

Retail sales in the PC game software industry also saw declines, with revenues down 23 percent, reaching $538 million in 2009. The total console, portable and PC game software industry hit $10.5 billion, an 11 percent decrease compared to the $11.7 billion generated in 2008.

Metacafe Rolls Out Video Game Hub
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Video site Metacafe has launched a new video games hub featuring trailers, reviews, news, interviews and walkthroughs for popular video game releases.

"Online video is increasingly a primary source of entertainment for today’s consumers, so it’s important we showcase content in key entertainment categories – such as video games – about which people are passionate," said Erick Hachenburg, CEO of Metacafe.

China Bans Violent Online Games
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China has banned websites that feature online games, which glamorize violence, saying violators will be "severely punished," state media said on Tuesday.

China’s Ministry of Culture said such games violated regulation on Internet administration, because they "advocate obscenity, gambling, or violence," and "undermine morality and Chinese traditional culture," a posting on the ministry’s website said.

US Video Game Revenue Down 31%

U.S. video game sales of hardware, software and accessories declined 31 percent in June to $1.17 billion, according to the NPD Group.

The year-over-year decline was the sharpest since a 41 percent drop in September 2000. "This is one of the first months where I think the impact of the economy is clearly reflected in the sales number, said Anita Frazier, NPD Analyst.

Video Game Engagement Continues To Increase
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Fans of video games are spending increasingly more time playing games, according to a new survey from Nielsen.

The survey, "The Value Gamer: Play and Purchase Behavior in a Recession," found since the beginning of the year and through May, gamers are spending an additional one to two hours a week playing games, compared to 2006, when Nielsen started tracking video game data.

Video Game Sales Fall In May
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U.S. video game sales fell by 23 percent in May from a year ago, dipping below the one billion dollar mark for the first time since August 2007, the NPD Group said in its new report.

Sales of videogame hardware, software and accessories dropped to $863.3 million in May from $1.2 billion in May of 2008.

Hardware sales declined 30 percent to $302.5 million and software sales were off 17 percent to $448.9 million. Sales of accessories were 25 percent less at $112 million.

Nearly 70 Percent Of U.S. Households Play Video Games
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The number of American households that play computer or video games has risen to 68 percent, a three percent increase over 2008, according to the Entertainment Software Association, a group that represents U.S. computer and video game publishers.

"This is the new golden age of entertainment software. Our products are now being enjoyed by over two-thirds of Americans," said Michael D. Gallagher, CEO of the ESA.

Blockbuster Gets Ready to Test Online Game Rental
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As Blockbuster.com continues its struggle to compete with the much more popular Netflix movie rental service, the company is starting an online video game rental offering to compliment its movie offering.

This was announced a while back, but today’s announcement puts a date to its launch – June 30. It will start in Cleveland, but is planned to go nationwide by the end of the year. The Cleveland pilot test will be open to all Blockbuster Total Access and Blockbuster By Mail subscribers.

U.S. Video Game Sales Up 13%

U.S. video game sales of hardware and software increased 13 percent in January from the previous year according to the NPD Group.

In January, consumers purchased $445.4 million in video game hardware, a 17 percent year -over-year increase, proof that the video game industry is doing well despite the recession.

Video Game Sales See Double-Digit Growth
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According to figures from Top Global Markets, an integrated monthly report from the NPD Group, GfK Chart-Track Limited and Enterbrain, combined video game software unit sales across the world’s largest three markets experienced 11 percent growth in 2008.

Sales totaled 409.9 million units compared to 367.7 million units sold across these markets in 2007.

Playing Video Games Has Benefits
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Some video games can have beneficial effects, improving gamer’s dexterity and their ability to problem solve according to research from the Annual Convention of the American Psychological Association.

Fordham University psychologist Fran C. Blumberg, PhD, and Sabrina S. Ismailer, MSED, looked at 122 fifth, sixth and seventh-graders problem solving behavior while playing a video game they had not been previously exposed to. They found that playing video games can improve cognitive and perceptual skills.

Jeff Gerstmann Returns With A Giant Bomb

GameSpot and CNET see their favorite fired game reviewer return with a rival gaming blog and a ton of street cred.

Minors Able To Buy Violent Video Games Online
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Children are able to purchase violent video games illegally through online auction sites according to the UK based Trading Standards Institute.

Nearly 90 percent of online retailers tested offered violent video games to children who were under 18. Games that were purchased included Manhunt, Grand Theft Auto, Godfather and Hitman, all of which are rated 18 and over because of violent content.

Welsh Heads of Trading Standards (WHOTS) conducted the investigation. Six local authorities used volunteers between the ages of 12 and 16, to purchase 18 -rated video games online.

Byron Review Will Affect UK’s Game Ratings

Late last year, the British Prime Minister asked a clinical psychologist to look at the risks the Internet and video games pose to children.  Dr. Tanya Byron has now come back with several suggestions that the government has said it will follow.

In-Game Ads To Reach $650 Million

The U.S. in-game advertising spending will increase from $295 million in 2007 to $650 million in 2012 according to projections from eMarketer.

Video game software and hardware sales will increase to $21 billion in 2012, up from $15.8 billion in 2007. "At a time when other sectors of the digital entertainment industry are struggling with lagging sales and rampant piracy, the US video game business is booming," says Paul Verna, eMarketer Senior Analyst.