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Google Plus Games and Facebook Privacy Comparison

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There are 12 Comments. Add Yours.
  1. Mary

    Can’t wait to have Farmville on this. FB. is a pain

  2. Tomas

    Actually g+ and fb are asking pretty much for the same – it’s just that g+ is more verbose about what they ask for while fb just name everything with one word without telling you what it really means.

  3. anonamiss

    I understand the need for a game to have some token to identify you by to create a consistent experience between sessions, however this is where Facebook went wrong, and it seems like G+ is headed the same way.

    Instead of Google passing our information to outside vendors, why not simply create semi-anonymous hash tokens to send vendors, and which would be internally (on Google servers) linked to our profile? That would give:

    -The game vendors a token to identify (anonymous) users and store preferences/high-scores/whatever on their servers
    -They could even send email requests to Google along with that token and then:
    -Google would check if that app has permission to email the user
    -Google would check if the email seems like spam
    -That way the games publisher would not have our email addresses (which could be used for other purposes outside of G+, policy or not),keeping honest people honest.
    -In the same way as emails games could send stream posting requests along with the hash.

    “Give Permission For All Information We Want or Don’t Play” is bad policy. If instead each app provided the screen above with checkboxes next to them, users could decide what permissions each app had (down to none.) This would actually lead to more trust because users would not feel they are being strong-armed into giving permissions.

    “Games are social” but my information should not, and does not need to be. Google should be brokering these things between users and vendors instead of giving publishers direct access to our information.

    The status-quo is a sales/marketing-driven anti-privacy stance. It leads to wide dissemination of personal information and dissatisfaction not only for game vendors, but with the social networking site itself. This is why many people have been looking for an alternative to FaceBook, and with Google’s infrastructure it’s a disaster easily adverted.

  4. Google is taking serious steps to take facebook down but i don’t think facebook can be beaten… it’s about being first in the field and a good idea, facebook has both..

    • frann leach

      Yeah. Like Myspace in social networks, or AltaVista in search, perhaps.

  5. Am yet to be a Google+ user, someone should invite me..

  6. m

    I have had a look at the games. The look slick but I have not played any yet.

  7. frann leach

    I think the differences in permissions are probably more cosmetic than real. In facebook, you don’t need an email address to send notifications to a user, but most likely at this time you do need it in G+.

  8. Information is the currency that is used to “buy” the game. It’s really established by now and if google wants a little bit more information about us than google it probably won’t bother most of the users too much. Unfortunately, accepting the sharing of personal information with companies has become the new standart on the internet.

  9. Paul Williams

    I found this link to a page where you can revoke the permissions for specific games: https://www.google.com/accounts/IssuedAuthSubTokens?hl=en

    If the link doesn’t ork then you can get to it by clicking on Privacy at the bottom of your Google+ stream and then “settings page” in the “Third-Party Apps” section near the bottom of the resultant screen.

  10. This is misleading because “Access my basic information” on Facebook covers all informations included in Google+ permission dialogue except e-mail. So they are asking the same + e-mail and Google+ is only more descriptive.

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