Fez was one of the most widely praised indie games of 2012. The puzzle game’s inventive 2-D/3-D platforming were intriguing enough for Fez to win numerous awards, but a meta-game involving a secret language and math significantly raised the level of puzzle-solving skills needed to complete the game’s true ending.
This week Polytron Corporation, the indie developer behind Fez, announced that its game has officially sold over one million copies. The studio announced the sales via a post on the company’s blog. Polytron effusively thanked everyone who helped (and hindered) Fez from reaching one million unit sales:
FEZ has now sold over a million unit across all platforms.
That’s right, a cool mil!
And we couldn’t have done it without you!
Thank you for buying the game!
Thank you for stealing it!
Thank you for telling your friends about it!
Thank you for buying it again when it came out on PC!
Thank you for boycotting it so well!
Thank you for putting up with the bullshit!
Thank you for all your love letters, fan art, cosplays and freakin’ tattoos you got, you crazy bastards!
Thank you, thank you, thank you!
THANKS A MILLION!
This represents a significant milestone for the game, which originally appeared on the Xbox 360 as a downloadable title. Polytron soon learned that the Xbox Live platform wasn’t supportive enough for its tastes and one year later Fez made its way to the PC. The game is also scheduled to hit PlayStation 4, PlayStation 3, and PS Vita sometime in the near future.
What won’t be coming in the future is a sequel to Fez. Though Fez creator Phil Fish had been working on a sequel to the game, Fish abruptly cancelled development on the game near the end of July. The cancellation followed a long day of Twitter ranting in which Fish directly confronted his critics. The game designer is well known for being confrontational and several controversial statements over the past few years.