Xbox Abandons IO Interactive’s Fantasy RPG, Forcing Studio Cuts Yet Sparing the Project

Xbox pulled funding from IO Interactive's online fantasy RPG Project Fantasy, ending a publishing deal. The studio regained full ownership and will develop it independently. But the shift forces closure of its Istanbul studio and layoffs. IO Interactive calls the moves hard yet necessary to secure its future as an independent AAA developer. The project survives with the team's full commitment.
Xbox Abandons IO Interactive’s Fantasy RPG, Forcing Studio Cuts Yet Sparing the Project
Written by Juan Vasquez

Microsoft’s Xbox division has walked away from a major funding and publishing agreement with IO Interactive. The studio behind the acclaimed Hitman series and the recent success 007: First Light must now chart its own course for an ambitious online fantasy role-playing game known as Project Fantasy. Short. Direct. The move reflects broader shifts at the gaming giant. Yet it leaves the Danish developer in a precarious spot. Layoffs and a studio closure follow.

IO Interactive announced the end of its external partnership on June 30 via a post on X. “Today we have to share some more downbeat news,” the company wrote. A relationship with an external partner on its own IP, Project Fantasy, has come to an end. The studio confirmed it regained full ownership of the project and the intellectual property. It plans to develop and fund the title independently among its other efforts.

But the decision carries costs. IO Interactive will close its Istanbul studio. It has begun a process to part ways with colleagues. “These are hard, but necessary decisions,” the studio stated in a follow-up post on X. The aim? To retain the long-term future of IO Interactive as one of the very few fully independent AAA developer and publisher. And to give Project Fantasy the best possible foundation to succeed under our own passion and direction.

The game drew inspiration from the Fighting Fantasy books. It promised a bold new direction for the studio. Development had been progressing well as recently as June. IO Interactive’s CEO Hakan Abrak highlighted positive momentum at that time. Now the project stands alone. No cancellation. No pivot away from the vision. Just a scramble for new resources or self-publishing muscle.

Xbox’s Strategic Pivot Leaves Partners Exposed

Xbox pulled its support as part of a wider re-evaluation of investments. A spokesperson told Bloomberg the company is “taking a fresh look at where we invest so we’re focusing on our highest priorities.” The statement continued. “We’re not reducing our overall investment in games. We expect to invest about the same in content as we did last year. What’s changing is where we’re investing and the kinds of projects we’re backing.”

That message lands amid sweeping changes at Microsoft. Xbox CEO Asha Sharma outlined a “reset” that includes cutting 3,200 jobs industry-wide. The first wave hits 1,600 positions. Four studios face major transitions. Compulsion Games and Double Fine Productions head toward independence once more. Ninja Theory and Undead Labs seek new owners. Arkane Studios reviews strategic options under French labor rules. The context feels familiar. Budget scrutiny. Portfolio sharpening. Partners on the periphery feel the squeeze first.

IO Interactive had enjoyed a strong run. 007: First Light sold more than three million copies in under two weeks. Hitman World of Assassination keeps growing. A remaster of the original trilogy moves forward with Saber Interactive. Success like that usually insulates a studio. But Project Fantasy represented something different. An original IP. An online experience. A departure from stealth and assassination formulas. Xbox apparently decided it no longer aligned with top priorities.

And so the studio adapts. It will shutter the Istanbul operation. Staffing adjustments target those tied to external projects and potential mobile derivatives. The focus narrows to core internal titles. “Our immediate focus is on supporting those affected as best we can,” IO Interactive said. The company asked its network for job leads for impacted talent. A somber but practical plea.

Recent coverage adds layers. Eurogamer reported IO Interactive regains full ownership of Project Fantasy following the Xbox split. It also shuts down the Istanbul studio and lays off developers. The piece notes the studio’s determination to press ahead. GamesIndustry.biz detailed the same closure and restructuring. Both outlets published within the last day. Their accounts match the studio’s own words. No embellishment. Just facts on the ground.

Project Fantasy first surfaced years ago under the codename Project Dragon. Rumors tied it to Microsoft for some time. The formal partnership seemed a natural fit. IO Interactive brought pedigree. Xbox sought fresh exclusives or shared-world experiences. Something shifted. Perhaps internal metrics. Maybe genre fatigue around live-service titles. Or simply a tighter focus on proven franchises. Whatever the calculus, the outcome leaves IO Interactive holding the full bag.

The studio insists commitment runs deep. “Project Fantasy is a game, a world, and an IP that we are wholly committed to,” its statement reads. “We cannot wait to share the love with you.” Bold words after a setback. But independence has upsides. Full creative control. No external approval gates. Potential for unconventional monetization or release strategies. The risk, of course, falls entirely on IO Interactive’s balance sheet.

Industry watchers note the timing. Microsoft’s job cuts and studio exits signal a contraction. Yet the company claims flat investment levels overall. The dollars move. They don’t vanish. From certain live-service bets toward other bets. Perhaps single-player blockbusters or established series. IO Interactive’s fantasy RPG no longer made the cut. Simple as that.

Still the project survives. Many similar announcements end in full cancellation. Not here. The team keeps building. They hunt new funding avenues or prepare for self-publishing. Success of 007: First Light provides some cushion. Revenue from ongoing Hitman content helps too. But sustaining AAA development without a deep-pocketed partner tests any independent studio.

IO Interactive’s history offers perspective. It operated without a corporate owner for years after Square Enix sold the studio back to its founders. That independence forged resilience. It also created pressure to deliver hits. The current pivot echoes that earlier chapter. Harder decisions. Clearer focus. A bet that passion and ownership can carry an ambitious title forward.

Whether Project Fantasy reaches players in its original form remains uncertain. Scope may adjust. Release plans could stretch. Yet the core idea persists. An online fantasy experience rooted in choice and adventure. Drawn from classic gamebooks. Built by a team that knows how to craft memorable worlds.

Microsoft’s spokesperson emphasized priorities. IO Interactive emphasized survival and vision. Both statements ring true in their contexts. The former protects a massive corporation’s portfolio. The latter guards a smaller studio’s future. Their intersection produced today’s outcome. Layoffs. Closure. But not cancellation.

Observers on X reacted quickly. Some decried another wave of industry pain. Others praised IO Interactive’s resolve. A few questioned Xbox’s shifting sands. The conversation continues. One post from today captured a common sentiment. The studio now owns the RPG outright but pays a steep price in talent and infrastructure. Trade-offs define this business.

For now IO Interactive turns inward. It supports departing employees. It reallocates resources. And it keeps work on Project Fantasy alive. The road looks narrower. The stakes feel higher. Success, if it arrives, will taste sweeter for having been earned without a safety net. The studio’s statement closed on hope. “We cannot wait to share the love with you.” Fans will watch closely to see if that promise holds.

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