Steam and Itch.io Pull Hundreds of Adult Games Over Alleged Visa, Mastercard Pressure

In late July 2025, Steam and Itch.io removed hundreds of adult-themed games amid accusations of pressure from Mastercard and Visa, spurred by anti-porn group Collective Shout. Mastercard denies involvement, but developers decry censorship harming creative expression. The backlash highlights risks of corporate overreach in digital content distribution.
Steam and Itch.io Pull Hundreds of Adult Games Over Alleged Visa, Mastercard Pressure
Written by Corey Blackwell

The Spark of Controversy

In the digital gaming world, a storm has erupted over the removal of hundreds of adult-themed games from major platforms Steam and Itch.io, igniting debates on censorship, corporate influence, and the boundaries of creative expression. The controversy began in late July 2025, when both platforms started delisting titles featuring explicit content, including sexual themes and extreme violence. Developers and gamers alike pointed fingers at payment processors like Mastercard and Visa, accusing them of exerting undue pressure to purge such content. This move followed an open letter from the Australian anti-pornography group Collective Shout, which targeted these financial giants to restrict funding for what they deemed harmful material.

Reports from The Guardian detailed how the group’s campaign led to swift actions by the platforms, with Steam and Itch.io complying to avoid disruptions in payment processing. The delistings affected not only overtly explicit games but also those with nuanced LGBTQ+ themes or artistic explorations of mature subjects, catching many indie creators off guard. Developers expressed frustration, noting that the algorithmic sweeps were overly broad, ensnaring content that wasn’t strictly adult-oriented.

Pressure Points and Denials

Amid the outcry, Mastercard has firmly denied any direct role in forcing these changes. In a statement covered by IGN, the company asserted that it “has not required restrictions of any activity on game creator sites and platforms,” emphasizing its opposition only to illegal adult content. This response came after allegations from both Steam and Itch.io suggested otherwise, with platform representatives implying that compliance was necessary to maintain financial services. Valve, Steam’s parent company, addressed the issue in a recent update reported by GameGrin, acknowledging the external pressures but stopping short of naming specific entities.

Meanwhile, eTeknix highlighted Mastercard’s attempt to distance itself, claiming the delistings stemmed from broader policy interpretations rather than targeted demands. Critics, however, argue this is a semantic dodge, as the mere threat of withheld services could coerce platforms into self-censorship. Indie developers interviewed by PC Gamer lamented that such actions do little to protect vulnerable groups and instead harm creators’ livelihoods, with some predicting workarounds like direct sales or alternative payment methods.

Backlash and Broader Implications

The gamer community’s response has been swift and vocal, with mass emails, phone campaigns, and social media storms directed at Mastercard and Visa. Posts on X, formerly Twitter, reflect widespread sentiment that this sets a dangerous precedent, where payment processors act as de facto censors of digital art. One viral thread warned that even non-explicit games could face scrutiny if deemed “inappropriate,” echoing concerns from WIRED about a slippery slope toward broader content restrictions.

For industry insiders, this saga underscores the precarious reliance on a few dominant payment providers. Polygon reported on organized protests, noting how gamers are pushing for regulatory scrutiny of these financial gatekeepers. As platforms like Itch.io freeze payouts and audit content, developers are exploring blockchain-based alternatives or Patreon-like models to bypass traditional processors.

Looking Ahead in a Tense Market

Valve’s recent response, as per NotebookCheck.net, reiterated a commitment to diverse content while navigating these pressures, but questions linger about long-term sustainability. Mastercard’s denial, detailed in NotebookCheck, claims focus on unlawful material, yet affected parties see it as overreach. This conflict highlights tensions between moral campaigns, corporate policies, and creative freedoms, potentially reshaping how adult content is distributed in gaming.

Experts predict that without intervention, similar purges could extend to other media, prompting calls for diversified payment ecosystems. As of early August 2025, the backlash shows no signs of abating, with ongoing X discussions amplifying demands for transparency. For now, the industry watches closely, weighing the costs of compliance against the risks of defiance in an increasingly interconnected financial web.

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