SuperBot, the design studio behind PlayStation All-Stars Battle Royale, announced today that the game will be delayed almost a month from its original release date. In a post on the PlayStation Blog, Chan Park, president of SuperBot Entertainment, stated that the game will now be released on November 20 in North America and Latin America. From the blog post:
We also know our fans have high expectations for this title, and to that end, we have decided to move the release date to November 20th, 2012 for North America (including Canada) and Latin America territories. This will let us spend more time polishing and tuning the game, and it will give us a chance to incorporate some of the great feedback we’re receiving from the current limited beta to ensure we are creating the best possible fighting game experience. While it is our greatest desire to put this game into the hands of our fans as soon as possible, we do not want to do so at the sake of quality. The additional time will be well worth the wait, and are excited to know that our fans will have the ultimate brawler in time for the holiday.
Park also stated in his post that SuperBot has some “big” announcements coming at GamesCom, the gaming trade fair being held in Cologne, Germany starting later this week.
If there is any game genre that can always use more play-testing and tweaking, it’s fighting games. Fighter fans are exacting and obsessive; if there is a way to exploit the mechanics of the game, they will find it. Also, limited beta testing on PlayStation All-Stars Battle Royale recently began. It is possible that the beta has found more flaws than expected, or that the online multiplayer component of the game needs tweaking before launch.