Microsoft, Nintendo and Sony are collaborating to make gaming safer, especially for those most vulnerable.
Video gaming has grown far beyond its original audience and is now enjoyed by people across all demographics. In fact, a recent survey shows the biggest area of growth is among those 35 years-old and up, with the single biggest jump among 45 to 54 year-old individuals.
As the pandemic has forced people to social distance, gaming has become an important social interaction for many people. Some games have even found their way into Esports, with video gamers playing professionally. This widespread adoption has increased the call for video game companies to do more to be inclusive and protect participants.
“We believe gaming is for all people of all ages, including our youngest and most vulnerable players,” writes Dave McCarthy, Corporate Vice President, Xbox Operations. “Technology makes compelling entertainment experiences possible, and we want to ensure that those experiences – especially when they involve interaction with others – are positive and respectful. All players deserve to have fantastic social gaming experiences in settings where respect and safety are mutual.
“At Xbox, we are aligned with both Nintendo, on behalf of the community of Nintendo Switch players, and PlayStation in our belief that protecting players online requires a multidisciplinary approach – one that combines the benefits of advanced technology, a supportive community, and skilled human oversight. We can accomplish more when we work toward the same goal, and so we will each continue investing in, evolving, and amplifying our approaches to user safety. As we continue this work, we will prioritize protecting the safety of our players, especially those most vulnerable.”
The three companies are working to prevent issues through more control over the gaming experience, as well as partnering with trade organizations, industry members, law enforcement and regulators to create better safety initiatives. The three companies will also make it easier for individuals to report abuse and violations of their code of conduct.
The three biggest names in gaming backing such an endeavor should go a long way toward making video games a safer environment for all players.