Apple Makes Gaming History with Acquisition of Sneaky Sasquatch’s RAC7

Apple’s recent acquisition of RAC7, the celebrated indie studio behind the hit game Sneaky Sasquatch, marks a significant shift in its handling of games and content on Apple Arcade.
Apple Makes Gaming History with Acquisition of Sneaky Sasquatch’s RAC7
Written by Juan Vasquez

Apple’s recent acquisition of RAC7, the celebrated indie studio behind the hit game Sneaky Sasquatch, marks a significant shift in its handling of games and content on Apple Arcade.

The acquisition, reported by Digital Trends as the company’s first-ever purchase of a game studio, signals a nuanced evolution in Apple’s broader entertainment strategy—but not necessarily a full embrace of an in-house game development model reminiscent of peers like Microsoft or Netflix Games.

A Uniquely Targeted Move, Not a New Pattern

RAC7 is a two-person Canadian studio best known for its inventive and whimsical games, including Dark Echo and Splitter Critters, but it was Sneaky Sasquatch, a 2019 Apple Arcade launch title, that rocketed the team to prominence. The open-world adventure, in which players guide a Sasquatch on covert escapades around a summertime campground, quickly became a standout among the service’s 71 debut titles. Its ongoing updates and family-friendly gameplay earned it the coveted Apple Arcade Game of the Year in 2020, and a dedicated fanbase that remains active today.

Apple, which has previously limited its role in the gaming sector to that of platform provider and curator, told Digital Trends that its acquisition of RAC7 is “a unique situation,” allowing the team to focus resources and attention on growing Sneaky Sasquatch within Apple Arcade. “We love Sneaky Sasquatch and are excited that the 2-person RAC7 team has joined Apple to continue their work on it with us,” an Apple spokesperson stated to Digital Trends. The company emphasized that its intention is to deliver a great experience for Apple Arcade users and to continue partnering “with hundreds of game developers” in addition to its new internal team.

Industry Context: Comparison with Tech Giants

While Apple’s move might seem surprising, it mirrors a broader industry pattern where content platforms acquire creative studios to secure exclusive material and deepen customer engagement. CNET highlighted that Netflix Games and Microsoft have steadily expanded their portfolios through the acquisition of specialty studios, citing Netflix’s ownership of Spry Fox and Night School Studio, and Microsoft’s high-profile purchases of Activision Blizzard and Bethesda.

However, Apple’s approach remains distinct. The tech giant made clear to Digital Trends and CNET that this acquisition does not herald a pivot to large-scale, internally developed gaming. Instead, the purchase of RAC7 is described as an exception, targeting a specific opportunity to expand an existing Apple Arcade success story, rather than a prelude to establishing an arsenal of first-party studios.

The Strategic Significance of RAC7’s Integration

For Apple Arcade, a premium gaming subscription that has largely relied on curation and close partnerships with external studios, the integration of RAC7 could catalyze deeper user engagement and more frequent updates for its marquee titles. The regular refreshes and content expansions that have become a hallmark of Sneaky Sasquatch are expected to continue unabated, now supported directly by Apple’s resources and vision.

Notably, Apple’s commitment to ongoing collaboration with independent developers signals to the industry that the RAC7 acquisition is meant to complement, not replace, its third-party approach. As the mobile gaming market becomes increasingly competitive and content-driven, the move offers Apple both a testbed for closer creative integration and a signal to industry insiders: Apple will make selective bets when the alignment with its services and audiences is clear.

Looking Ahead: Implications for Apple and Developers

In the short term, the acquisition grants Apple more direct influence over one of its most beloved Apple Arcade properties and opens new possibilities for innovative gameplay experiences tied to its hardware and ecosystem. For developers, the ongoing willingness of a platform giant like Apple to collaborate—and occasionally invest directly—may offer fresh incentives to take creative risks on iOS.

Yet, as AppleInsider and GamesRadar both note, Apple has been quick to emphasize this is not the beginning of a shift toward systemic in-house game development. Instead, it stands as a pragmatic, opportunity-driven move—one that could redefine what “unique situations” look like when platform holders see rare alignment with breakout creators in their own backyard.

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