7-Year-Old Invents Taco vs. Burrito Game, Becomes Millionaire at 15

Alex Butler, at age 7, invented the card game "Taco vs. Burrito" in 2018, which grew into a multimillion-dollar hit with over 1.5 million units sold. His family bootstrapped it through Kickstarter and retail success. In 2025, PlayMonster acquired it, making the now-15-year-old a millionaire eyeing new ventures.
7-Year-Old Invents Taco vs. Burrito Game, Becomes Millionaire at 15
Written by Jill Joy

In the ever-evolving world of toys and games, where innovation often springs from unexpected places, the story of Alex Butler stands out as a testament to youthful creativity intersecting with savvy entrepreneurship. At just 7 years old, the Seattle-based boy dreamed up “Taco vs. Burrito,” a whimsical card game that pits Mexican food staples against each other in absurd battles, complete with cards like “hot sauce boss” and “health inspector.” What began as a family project in 2018 has ballooned into a multimillion-dollar phenomenon, culminating in its recent acquisition by PlayMonster, a Wisconsin-based toy giant known for hits like Yeti in My Spaghetti.

Butler’s journey started modestly. With help from his parents, Mark Butler and Leslie Pierson, he prototyped the game using household items and launched a Kickstarter campaign that raised over $15,000. The game quickly gained traction for its simple, family-friendly mechanics—players build tacos or burritos by drawing ingredient cards, aiming for the highest score while dodging penalties. By 2020, it was selling on Amazon and in major retailers like Target, amassing over 1.5 million units sold worldwide, according to reports from The Toy Book.

The Spark of Invention and Early Challenges

The game’s appeal lies in its accessibility: designed for ages 7 and up, it encourages laughter and strategy without complex rules, making it a staple for family game nights. Butler’s mother, Pierson, handled marketing, while his father managed operations, turning their home into a mini-empire. As detailed in a GeekWire profile, the family navigated supply-chain hurdles during the pandemic, scaling production to meet demand that surged to $2 million in annual revenue at its peak.

Industry observers note that “Taco vs. Burrito” tapped into a post-pandemic craving for analog entertainment, countering the dominance of digital screens. Sales figures from My Ballard highlight how it outperformed many established titles, with expansions like “Foodie Surprise” adding layers of replayability.

From Kitchen Table to Corporate Acquisition

The turning point came in July 2025, when PlayMonster acquired the game’s portfolio for an undisclosed sum, estimated in the millions based on Butler’s reported millionaire status. Now 15 and entering 10th grade, Butler expressed mixed emotions about the sale, telling Daily Mail he plans to invest in stocks, real estate, and perhaps splurge on a Lamborghini. PlayMonster, which has been aggressively expanding its games lineup, sees “Taco vs. Burrito” as a perfect fit for its portfolio, committing to global distribution and potential digital adaptations.

This deal underscores a broader trend in the toy industry, where independent creators are increasingly courted by conglomerates amid slowing growth in traditional sectors. As per a recent MyNorthwest article, Butler’s success mirrors that of other young inventors, but his family’s hands-on approach—bypassing venture capital—sets it apart.

Industry Implications and Future Horizons

For industry insiders, the acquisition signals PlayMonster’s bet on evergreen, non-digital games in an era where mobile and Web3 gaming are exploding. Posts on X from gaming enthusiasts, including accounts like Nakamoto.Games, buzz about 2025 as a pivotal year for hybrid experiences, with hyper-casual titles dominating ecosystems. While “Taco vs. Burrito” remains physical, experts speculate PlayMonster could pivot it toward apps or NFTs, aligning with trends noted in The Times of India, where Butler is already eyeing his own gaming empire.

Butler’s story also raises questions about child entrepreneurship. With earnings funneled into a trust, as reported by KIRO 7 News Seattle, he balances school with ambitions like launching new games. PlayMonster’s CEO praised the acquisition as “inspiring,” per Yahoo News, hinting at collaborations that could nurture more kid-led innovations.

Lessons for Aspiring Creators in a Competitive Market

Ultimately, this saga illustrates the power of grassroots innovation in a market projected to hit $200 billion by 2025, driven by diverse formats from board games to esports. Butler’s advice to young inventors? “Just start making stuff,” he shared in interviews. As PlayMonster integrates “Taco vs. Burrito,” watch for merchandising tie-ins or international variants, potentially elevating it to classics like Uno.

Yet, challenges loom: maintaining the game’s quirky charm amid corporate oversight. Industry analysts, drawing from X sentiment on gaming shifts, warn that without adaptation to digital trends—like the play-to-earn models hyped in posts from FORTUNE—such acquisitions risk stagnation. For now, Butler’s triumph inspires, proving that a child’s wild idea can reshape an industry.

Subscribe for Updates

ENTBusinessNews Newsletter

Enterprise business related news & updates.

By signing up for our newsletter you agree to receive content related to ientry.com / webpronews.com and our affiliate partners. For additional information refer to our terms of service.

Notice an error?

Help us improve our content by reporting any issues you find.

Get the WebProNews newsletter delivered to your inbox

Get the free daily newsletter read by decision makers

Subscribe
Advertise with Us

Ready to get started?

Get our media kit

Advertise with Us