Unity Game Engine to End Flash Support

By: Sean Patterson - April 24, 2013

It appears that Apple has been right all along that Flash is not the future of the web. Unity this week announced that it will be phasing out support for Adobe Flash development.

Unity is a multi-platform game engine that is capable of producing games for consoles, PCs, touch devices, and the web. In particular, the engine has been used to create some of the most popular mobile games in recent years, such as Rovio’s Bad Piggies.

David Helgason, CEO of Unity, announced in a blog post on Tuesday that the company has stopped selling Flash development licenses.

Unity will continue to support its existing Flash customers “throughout the 4.x cycle.” Bug fixes will be made in future Unity 4.x iterations, but further development for the Unity engine on the platform has ceased.

The decision was made, Helgason stated, because of Adobe. Helgason called recent versions of Flash unstable and stated that, “We don’t see Adobe being firmly committed to the future development of Flash.” He also pointed out that Adobe has cancelled the Flash Player Next project.

Instead of Flash, Unity will be concentrating its development on its own Unity Web Player. Helgason stated that the Unity Web Player is installed on over 200 million computers and is used by one-third of all “Facebook gamers.”

About the Author

Sean PattersonSean is a staff writer for WebProNews. Follow Sean on Google+: +Sean Patterson and Twitter: @St_Patt

View all posts by Sean Patterson
  • WebUser

    Terrible decision. These people that think HTML is the future are marketing idiots with no technical skill or programming knowledge. You can’t run desktop applications on an underpowered mobile platform; even mose HTML sites are slow as hell on mobile platforms, so no one is surprised or complaining that a graphics-intense platform like Flash doesn’t run at 60fps on them. Flash is very well-designed and well-established, and it’s only going to get better, especially with AIR for mobile devices. Flash has already seen vast improvements in architecture and speed since ActionScript 3. HTML/CSS/JavaScript is a clusterfuck and a poor excuse for a web application platform. Talk about shoehorning an old technology for something it was never meant for and sucks at… talk about using the wrong tool for the job… Apple was wrong and still is wrong about Flash. Trying to create simple layouts in HTML is a nightmare, whereas with Flash, there are clear object-oriented graphical objects with properties that make sense and a unified display and event architecture. It’s just no contest. People that install Facebook apps that suck up all their personal information are idiots; I turned “platform” off, and I don’t know who is installed Unity Player, but they must have a lot of time on their hands.

  • penney

    The future is obviously going to be a fragmented mess. Flash pulled it all together and offer no data-snoop to the consumer. my daughter still consumes mainly flash-based stuff on a laptop.

    html5/css/javascript ……………. VAPOUR WARE…………. like, we have has SIX years of promises now and nothing. Facebook dropped it.

    Fragmentation = confusion and rip off for the consumer.