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All Posts Tagged Tag: ‘Virtual Goods’

Gamers Spend $2.3 Billion on Virtual Goods

According to a recent study by PlaySpan, over one in four consumers spent money on virtual goods in 2011, with gamers spending an average of $64 a year. These figures represent a 100% increase from 2009. The rise in consumers helped make virtual goods a $2.3 Billion industry last year. “Consumer acceptance of virtual goods represents a huge growth opportunity, …

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