Nintendo Thinks This Infographic Will Convince You To Buy A Wii U

    November 26, 2013
    Zach Walton
    Comments are off for this post.

Over the past two weeks, we’ve seen the launch of two next-gen consoles and both are doing incredibly well already. We tend to forget, however, that Nintendo ushered in the next generation of game consoles, but not necessarily hardware, last year with the Wii U. It’s not doing so well though, but Nintendo thinks it has what it takes to be a big seller this holiday season.

Just in time for the holidays, Nintendo has released a Christmas-themed infographic detailing all the reasons why you should buy a Wii U over the PS4 or Xbox One this holiday season. It makes some compelling arguments, but like always, you need to look at your own specific needs and what the Wii U offers before making a final decision.

First and foremost, Nintendo thinks it has the competition beat on games and price. For $299.99, you can get a Wii U Deluxe and copies of New Super Mario Bros. U and New Super Luigi U. Both games are good 2D platformers, but their value is measured by how much your family likes old-school, often challenging platformers. For the families with children that have other interests, you can pick up either the Skylanders Swap Force Wii U bundle or the Wind Waker HD bundle.

For games not bundled in with the hardware, Nintendo definitely has the competition beat. Just last week, Nintendo released Super Mario 3D World for the Wii U and gave pretty much everybody a reason to own the console. It’s easily the best Mario game since Super Mario Galaxy 2, and it should appeal to mostly everybody.

Aside from Mario, Nintendo notes that it has a number of other big titles that should appeal to families and gamers alike, like Pikmin 3 and Wii Fit U. While not mentioned, LEGO City Undercover is another good game that families and fans of LEGO games will enjoy.

When non-gaming features are considered, the Wii U becomes a much harder sell. It can essentially take over your TV with Nintendo TVii, but Microsoft’s Xbox One does the same thing much better. The Wii U also has a few streaming apps, like Netflix, Hulu Plus and Amazon Instant Video, but the PS4 and Xbox One have far more.

In short, the Wii U is a game machine, much like the Wii before it. If you want great Nintendo games that you can play with friends and family, the Wii U might just be the machine for you. If you want better multimedia features and the promise of true next-gen titles in the future, the PS4 and Xbox One might be more up your alley.

Nintendo Thinks This Infographic Will Convince You To Buy A Wii U

[Image: Nintendo/Business Wire]

  • AllCreation

    “and the promise of true next-gen titles in the future”

    What the hell is that supposed to mean? Killzone, Knack, Ryse, and Dead Rising 3 are definitely next Gen Titles AND Super Mario 3D World (Which crushed every other game released in recent months [including all of the aforementioned titles] based on review scores) IS Next Gen as well. Which one of these games would you like to argue against? You very clearly and inaccurately insulted each one of the three new consoles with that comment, especially the Wii U however, since you seem to imply that even in the future Wii U releases will not be “true next-gen titles”

  • Paladinrja

    Why not necessatily hardware when talking Wii U? There is nothing to suggest its underpower just underutilized. There has never been any confirmation by Nintendo that it does not meet nextgen criteria, just viral spreading and acceptance on the internet that this is the case.
    Developers have barely delved into the systemand its a testament to its very new age design that it runs the software released by anyone bar Nintendo or its second parties.
    Utilising only single cores (there are 3 fully featured IBM cores based on cutting edge architecture) the speculated sub-par GPU is actually a GPGPU from AMD and thus cannot be anything but modern.

    It has the most enormous cache enbedded on the CPU ever seen in a home console. 40MB of eDRAM – thats 40MB of instruction executed at a time, that time being instantaneous, instruction typically sits in the bit and kilobit range. As a comparison intel haswell CPUs have 8MB of instruction.
    Its true it has 2GB of DDR3 off chip or main memory. Typcally this would denote it as underpowered, however this is not a classically designed system using off-the-shelf parts as PS4 &XBOX One are. That 2GB is split directyly down the middle, 1GB for the OS or console functions and 1GB for games.
    Still sounds weak? of course but thats because the Wii U does not use typically main memory in the same way your PC, Laptop or practically any other device. The RAM is used to stabilize the system only, think of it as a bridle & saddle to prevent the Wii U from running off with your code and the programmer not be able to sync, say Audio to their game.

    The entire design is extremely fast to the limits of a modern GPGPU with custom abilities added to it. The Wii U could not exist any other way than it does. The technology simply isn’t there. Especially not in AMD jaguar or Intel processors and GPUs. The difference is the 40MB of embedded eDRAM. Only IBM do this with their POWER7 ISAs. That capacity for instruction executed in a straightforward manner is enormous.

    The chip is called an MCM or multi-chip-module in one package it includes a custom IBM CPU with aspects of POWER7 architecture + a modern AMD GPGPU + ARM with SIMD Co Processor DSPs all interconnected very close to each other with the enormous 40MB of embedded eDRAM. Its extremely fast in this setup, thats why the slower DDR3 memory was included off the MCM to temper the system and make it controlable. There are no buses for it to travel, no need to prefetch data, no need for massive amounts of energy consumption, in fact it uses very little power. This is a straightforward system executing instruction at once. You can literally choose how many cores to use and what they do, as well allocate memory as specifically or exponentially as the programmer desires. Its highly configurable catering to both reduced and complex instruction.

    I find it very strange that no one has qualified claims all year that this system is underpowered when its the cutting edge of design compared to its classically designed counterparts.

    Just thought I’d try convey this.

    • Inefficient standards

      At the end of the day, why spend the money on an efficient system when you can use the standard?

      PowerPC may be more efficient, but there is a reason why industry standards are inefficient (windows over Linux, flash over html5, gas over tesla power).