Google Talks Gaming Efforts, Presence At GDC 2012By: Chris Crum - March 5, 2012
Google is working closely with all browser vendors to “improve the web’s capabilities with new HTML5 APIS such as Gamepad, Mouse Lock and Fullscreen,” he says.
“Native Client (NaCl), a technology that enables console quality games in the browser, is also gaining traction,” he adds “Starting today, the BlitzTech Gaming engine and the Havok Physics Engine have announced NaCl support, complementing a rich ecosystem of game middleware. Some of the latest games that take advantage of NaCl’s capabilities are Zombie Track Meat, Eets Munchies, Go Home Dinosaurs, Dark Legends, Air Mech, and Ubisoft’s From Dust.”
He also announced that Google+ games will soon be available in the Chrome Web Store, where they will find a new audience of hundreds of millions of users.
“In addition, our In-App Payments solution recently added support for more currencies and optimized the payment flow to enable higher conversions,” he says.
“Last week we wrote about some recent updates to In-App Payments that help developers monetize their apps in fewer steps, across more countries,” says product manager Arundhati Singh on the Google Commerce blog. “In addition to improvements in the in-app payment process, Google is also investing heavily in helping developers create and distribute their games.”
Google has a new site for game developers at developers.google.com/games.
At the conference, Google will be demoing its latest technologies for games. ” From scalable servers, to high-performance code and graphics in web browsers, to porting console games to the web, Google’s technologies can help you better create, distribute, promote and monetize your games,” the company says on its GDC page.