Epic Games Creates Impossible Studios From the Remnants of Big Huge GamesBy: Sean Patterson - August 9, 2012
Epic Games, the developer behind the Gears of War franchise and the Unreal Engine today announced the official opening of Impossible Studios. The studio is located in Hunt Valley, Maryland, and Epic has named Sean Dunn as studio director. Dunn is the former studio general manager at Big Huge Games and was once a creative director with THQ.
It was announced back in June that Epic had hired most of the employees from Big Huge Games and was planning on opening a development studio in the Baltimore area called Epic Baltimore. Every employee of Big Huge Games was laid off by its parent company, 38 Studios, in May of this year when 38 Studios entered bankruptcy. Despite 38 Studios’ failure, Big Huge Games’ latest title, Kingdoms of Amalur: Reckoning, was well-reviewed.
“Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games,” said studio director Sean Dunn. “They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.”
The first development project Impossible Studios will be tackling is an action role-playing game for iOS called Infinity Blade: Dungeons. The game is a prequel to the popular Infinity Blade games for iOS.
“We were so glad we could help keep this great team together, and we’re lucky to have them,” said Michael Capps, president of Epic Games. “At the time, I said that finding a full team of superstars was ‘impossible’ and apparently the name stuck! Pairing the imagination and experience of Impossible with Epic’s technology, IP, and resources makes for a business greater than the sum of its parts.”