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EA Opens New Development Studio, Ghost, in Sweden

It may seem odd, but over the past few years Sweden has become quite a haven for game development studios. In addition to larger developers such as Starbreeze Stuidos (the developer of Syndicate and t...
EA Opens New Development Studio, Ghost, in Sweden
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  • It may seem odd, but over the past few years Sweden has become quite a haven for game development studios. In addition to larger developers such as Starbreeze Stuidos (the developer of Syndicate and the Chronicles of Riddick games), indie studios from Sweden are gaining widespread mainstream attention for their addictive games. The most famous of these studios is undoubtedly Mojang, the developer behind the wildly popular Minecraft, though other studios, such as Frictional Games (the developer of the Amnesia series), have made a name for themselves with indie titles.

    It now appears that Sweden’s game development industry is set to grow even larger. EA has opened a new studio named Ghost Games in Sweden’s second largest city, Gothenburg. On the developer’s new website it claims that Gothenburg was chosen because of “the plethora of highly talented game developers that can be found in that part of Sweden and its southern regions.”

    There is no word yet on what titles EA expects Ghost to develop, though the website does mention that the company will be developing a AAA title. From the website:

    Founded on the core principles of Excellence, Fun and Respect, GHOST is working to create a world-class team of developers, an exceptional working environment and build the next big thing in AAA gaming.

    GHOST is a unique proposition in the AAA development space; all the agility and creativity of a ‘start-up’, while working with industry giants like Criterion and DICE guarantee we have the tools and support to execute our creative and technical visions.

    Being a new studio, Ghost is currently hiring for nearly every position a game studio might need, including creative director, gameplay designer, lead artist, and development director. The studio is trying to woo good employees by highlighting its open-plan office and stating that “a balance of work and play is core to the Ghost way of life.”

    (Image courtesy the Ghost Games website)

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