E3 2012: Wii U Tech Specs Finalized By Nintendo

    June 5, 2012
    Zach Walton
    Comments are off for this post.

Nintendo had given out some tech specs for the Wii U at the end of last year/beginning of this year to give retailers like Amazon have an idea of what to expect with their next home console. It’s just that those tech specs were not final which was made evident by the Wii U Gamepad’s evolution over last year’s hardware. The hardware at this year’s E3 appears to be final, however, as Nintendo has finally officially confirmed the tech specs for the Wii U.

Over at Nintendo’s E3 site, the company has posted the tech specs at the very bottom of the page. The final specs are very similar to what Nintendo gave before, but there are a few key differences. Here’s the full list:

Approximately 1.8 inches high, 10.5 inches deep and 6.8 inches long.

Approximately 3.41 pounds (1.5 kg).

The new console features a compact design that will make it a natural addition to any home entertainment setup.

IBM Power-based multi-core processor.

AMD Radeon-based High Definition GPU.

Wii U GamePad
The Wii U GamePad controller removes the traditional barriers between games, players and the TV by creating a second window into the video game world. It incorporates a 6.2-inch, 16:9 aspect ratio LCD touch screen, as well as traditional button controls and two analog sticks. Inputs include a +Control Pad, L/R sticks, L/R stick buttons, A/B/X/Y buttons, L/R buttons, ZL/ZR buttons, Power button, HOME button, -/SELECT button, +/START button, and TV CONTROL button. The GamePad also includes motion control (powered by an accelerometer, gyroscope and geomagnetic sensor), a front-facing camera, a microphone, stereo speakers, rumble features, a sensor bar, an included stylus and support for Near Field Communication (NFC) functionality. It is powered by a rechargeable lithium-ion battery and weighs approximately 1.1 pounds (500 g).

Other Controllers
The Wii U console is capable of supporting two Wii U GamePad controllers, up to four Wii Remote (or Wii Remote Plus) controllers or Wii U Pro Controllers, and Wii accessories such as the Nunchuk, Classic Controller and Wii Balance Board.

Wii U uses an internal flash memory. It also supports SD memory cards and external USB storage.

Wii U and Wii optical discs.

Wii U can access the Internet via wireless (IEEE 802.11b/g/n) connection. The console features four USB 2.0 connectors – two in the front and two in the rear – that support Wii LAN Adapters.

Wii Compatibility
Nearly all Wii software and accessories can be used with Wii U.

Audio Output
Uses six-channel PCM linear output via HDMI® connector, or analog output via the AV Multi Out connector.

Video Output
Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, Wii D-Terminal, Wii Component Video, Wii RGB, Wii S-Video Stereo AV and Wii AV.

The tech specs also go into detail on the various functions that the console and the Wii U Gamepad can fulfill. As revealed during Sunday’s Nintendo Direct presentation, the Wii U Gamepad can also function as an infrared TV remote. This function can be used even while playing a game.

The Wii U Gamepad also has Near Field Communication functionality. This will allow players to scan objects into games. Nintendo says it “allows for a variety of interesting new possibilities for games and activities.” Could one of those activities be allowing people with Google Wallet or similar services scan their phones for purchases on the eShop?

Speaking of the eShop, Nintendo confirms that the Wii U will launch with the eShop. That’s a great first step to combatting one of the reasons the 3DS wasn’t so hot at launch – lack of an eShop. Nintendo will offer the usual range of downloadable titles, but they will also be offering full retail games.

As for video content options, Nintendo announced partnerships with Netflix, Hulu Plus, Amazon Instant Video and YouTube. These aren’t going to be the usual video content that you see on other consoles as Nintendo is working with these companies to provide a unique experience using the Wii U Gamepad.

As you can see, Nintendo has pretty much every angle covered. It’s unfortunate, however, that the company still won’t say exactly how powerful the hardware actually is. It’s great that they’re using a hi-def Radeon GPU and an IMB multicore processor, but most of us want hard numbers. We’ll hopefully find out even more in the coming months.

  • Cymatics

    So no memory, no clock on the CPU, it got UNLIMITED cores I guess, since it’s no info, no info on the GPU.
    Pretty amazing how you run a system without any memory. Only Nintendo can do that I guess.
    I guess Nintendo thought their specs was to shitty to release? Or how is this working?

  • q

    My thoughts precisely. These are no specs, this was known two years ago. We need (additionally to what Cymatics said) the amount of Flash memory (BTW, a huge fail) and so on… They’re launching the thing in just 5 month and keeping EVERYTHING a secret? Unprecedented.

    • http://www.webpronews.com/author/zach-walton Zach Walton

      It’s actually pretty much par for the course when it comes to Nintendo. We’re not going to know actual numbers until the console hits store shelves and people take the thing apart to find out the actual speeds. The rumors from Chinese manufacturers, however, are stating that it’s a 3.0 GHz tri or quad core CPU and a Radeon 6000 series GPU. That puts the Wii U pretty much on par with the Xbox 360.

      • steve

        lol, the 360 isn’t even close to that spec, the tricore 3.2 of the 360 is 8 year old bridge tech and its a 92 or 65nm processor, compared to the quads today some at 22nm, even tho the speeds look the same the chips today are far far superior in execution speeds, and the 360 graphic board which most believe is close to a 7800gtxis nowhere near a 6000 series radeon, not even in the same solar system, those 7800s are 50 bucks now

  • Mr.Tude

    Rumer has it that its based on a 6 core AMD bulldozer chip clocked @ 2.6 to 3.8 ,depending on core dependencies. . 512 meg amd 9×000 based gpu .

  • http://www.webpronews.com/e3-2012-wii-u-tech-specs-finalized-by-nintendo-2012-06#respond Erik


    xbox 360 3 cores , eacht core runs 2 two threads = 6 threads total

    wii u 3 or 4 but each core runs 4 threads of code so
    3 x 4 or 4x 4 = 12 or 16 threads versus xbox 6 threads

  • http://www.webpronews.com/e3-2012-wii-u-tech-specs-finalized-by-nintendo-2012-06#respond Erik

    so i think Zach Walton had to do some more research before saying it is on par with the xbox 360. and remember , power7 has l3 cache

    ps3 or xbox 360 l1 or l2, ,,, that is already a huge huge win