The long awaited game where players punch everything, including a giant space Buddha, is finally upon us.
Capcom launched Asura’s Wrath today for the PlayStation 3 and Xbox 360. For those who are unaware of the insanity that is Asura’s Wrath, let me fill you in. Players take on the role of a deity inspired by Asian mythology who takes it upon himself to destroy everything in his path on a quest for vengeance. It all sounds like a certain Greek god fueled by vengeance, but there’s enough room for all of their anger.
The game was developed by CyberConnect2, which you may know as the developers behind the various Naruto fighting games and .hack RPGs. Asura’s Wrath is unique because CyberConnect2 doesn’t get to make original games that often so it’s always a pleasure when they get to flex their creative muscle.
As you can see, the visual style fuses Asian mythology with a science fiction aesthetic for a totally unique design that almost warrants a purchase alone.
Capcom will be supporting the game post-launch with plenty of DLC that is par for the course when it comes to the company that released the smaller than 1MB multiplayer DLC for Resident Evil 5.
The DLC currently in the pipeline adds additional levels to the game that furthers the story of Asura's Wrath. They will feature a unique anime-style that will set them apart from the rest of the game. Capcom is also adding some fan service in the way of Street Fighter’s Ryu coming on as a challenger.
Asura’s Wrath is currently doing well among the press as well with most reviews sitting in the 70s. Not a fantastic game by any means, but a good game nonetheless. Most critics seem to recognize the game as a great piece of interactive fiction, but fails as far as actual gameplay goes.
Capcom also released a launch trailer today that makes me want to get the game if only for the giant Space Buddha. Can you tell that I'm a fan of the Space Buddha yet?