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Second Life

Who Has 'Metaphysical Jurisdiction' In Second Life? Syndicate content

 Before the end of this sentence you will have to make a choice between the blue pill and the red pill, for as soon as we step over the period we will enter an alternate reality and it will not be easy. Lawyers are looking into virtual worlds like Second Life, studying whether the environment is suitable for regulation and asking who has "metaphysical jurisdiction."

Google Earth Could Go After Second Life Syndicate content

Google Earth is getting increasingly realistic, but it still lacks elements related to human movement and interaction.  Google may soon address this issue, however, as there’s word that Google Earth could become the basis for a Second Life competitor.

Honeywell Becoming A Social Butterfly Syndicate content

When Honeywell began to try out social bookmarking within its own intranet, the company got some attention for the attempt.  When Honeywell established a presence in Second Life, it received the same.  But, taken together, these beginnings - and their continued existence - make for an interesting picture.

Is This iPerv Week or What? Syndicate content

I didn't torture myself to investigate as to whether there was a season for weird Internet sex stories in the press, but as for 2007, iPerv Week is May 21-25.

Second Life Popular In Europe Syndicate content

The popularity of Second Life continues to see solid growth and has established a major global presence. The virtual world game has now become more popular in Europe than it is in the U.S. according to a study released by comScore.
News Tags: Second Life, comScore, Europe

Gartner: Five Laws For The Virtual World Syndicate content

Virtual worlds are set to take off and by 2011, 80 percent of active Internet users will have a presence in a virtual world according to Gartner. Gartner analysts are studying the buzz surrounding virtual worlds and the role businesses will have in using them. They recommend that clients research and experiment with virtual worlds but should refrain from pouring large sums of money into them until the environment is stable.

Virtual Gambling Could Bring Down Second Life Syndicate content

In the virtual world of Second Life, one can engage in just about every imaginable sort of commerce. Industries spanning from standard retail to prostitution offer the average Second Lifer a veritable cornucopia of possibilities, but it’s the virtual casinos that exist in the online world that are drawing the attention and ire of government agencies in the United States.

Atari To Develop Its Own Virtual World Syndicate content

Second Life has inspired numerous other start-ups looking to take advantage of the hype surrounding the user-generated virtual world phenomenon. While many companies are looking to make a name for themselves with such aspirations, Atari just wants to reclaim its piece of the video gaming pie. Just what sort of unmitigated chaos has been wrought in the wake of Second Life’s popularity?

Coke Expands Viral Marketing Efforts Online Syndicate content

Crayon has been working closely with Coca-Cola to expand its brand awareness within the virtual world of Second Life. Coke is now taking its online campaign to the next level with the “Virtual Thirst” contest, which is being promoted across multiple social avenues, including Second Life, MySpace and YouTube. The contest is simple: design a new Coke machine for Second Life. The execution of the challenge, however, is the unique factor that bears mentioning.

E-Vice Squads Target Second Life and Craigslist Syndicate content

The e-vice squads are a-crackin' down – you're not even allowed to have virtual fun anymore. The FBI considers breaking up Second Life gambling rings; Craigslist is packed with perverts; and YouTube just wusses out, a sin in itself.
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