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NPD Group

US Video Game Revenue Down 31% Syndicate content

U.S. video game sales of hardware, software and accessories declined 31 percent in June to $1.17 billion, according to the NPD Group. The year-over-year decline was the sharpest since a 41 percent drop in September 2000. "This is one of the first months where I think the impact of the economy is clearly reflected in the sales number, said Anita Frazier, NPD Analyst.

Video Game Sales Fall In May Syndicate content

U.S. video game sales fell by 23 percent in May from a year ago, dipping below the one billion dollar mark for the first time since August 2007, the NPD Group said in its new report. Sales of videogame hardware, software and accessories dropped to $863.3 million in May from $1.2 billion in May of 2008. Hardware sales declined 30 percent to $302.5 million and software sales were off 17 percent to $448.9 million. Sales of accessories were 25 percent less at $112 million.

Teens Spending Less On Online Music Syndicate content

Teens (age 13 to 17) purchased 19 percent less music in 2008 than they did in 2007, according to a new report from the NPD Group. CD purchasing feel 26 percent and paid digital downloads dropped 13 percent compared to the previous year.  With paid digital downloads, 32 percent of teens purchasing less digital music said they were unhappy with the music that was available for purchase and 23 percent were satisfied were satisfied with the digital music they already owned.

Entertainment Services Popular With Internet Households Syndicate content

More than a third (38%) of households in the U.S with Internet access subscribe to premium entertainment services for DVD delivery, music downloads, and/or gaming downloads, according to a survey from the NPD Group. In comparison, 55 percent subscribe to newspapers or magazines, and 80 percent subscribe to premium television services such as cable, satellite or fiber optic.

U.S. Video Game Sales Up 13% Syndicate content

U.S. video game sales of hardware and software increased 13 percent in January from the previous year according to the NPD Group. In January, consumers purchased $445.4 million in video game hardware, a 17 percent year -over-year increase, proof that the video game industry is doing well despite the recession.

Close To Half Of Mobile Users Ignore Multimedia Features Syndicate content

Close to half (45%) of U.S. mobile phone users prefer to use their mobile phones to make calls, and not for other multimedia features, according to a new report by the NPD Group.Only 20 percent of mobile phone users prefer to use their phones as an all-in-one multimedia device for music, videos, Web surfing and other activities beyond making phone calls.

Digital Music Sales Up Syndicate content

The decline in U.S. CD sales led to a decrease in overall music demand by 2 percent in the third quarter, according to the NPD Group.The overall drop off in music purchases includes CDs, digital music downloads, and P2P file sharing sites.

Smartphone Sales Increase 71 Percent Syndicate content

Sales of smartphones to U.S. customers hit 9 million units from January through July 2008 compared to the same time period last year, representing an 84 percent increase.Overall handset sales and revenues dipped in the U.S., but smartphone revenue increased 71 percent hitting almost $4.7 billion. With the launch of Apple's iPhone in July, Apple took the second spot in smartphone sales, behind RIM.

Video Game Sales Increase 57 Percent In March Syndicate content

U.S. sales of video game hardware and software increased 57 percent in March from a year earlier, according to a report from the NPD Group.Sales of gaming hardware, software and accessories reached $1.7 billion in March with the Nintendo Wii seeing its biggest gain in a non-holiday month.

42% Of Americans Play Games Online Syndicate content

Participation in gaming increased in 2007 over 2006, from 64 percent of the population to 72 percent of the population according to a new report from The NPD Group, "Online Gaming 2008."More than half play games online, with 90 percent of online gamers saying they use a PC to play games and 19 percent said they use a video game console with 3 percent saying they use a cell phone.The number of online gamers relative to the total U.S. population is 42 percent so far this year, up from 40 percent in 2007.
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