Quantcast

Nintendo Licenses Green Hills’ MULTI IDE For Wii U Developers

Provides debugging solutions for developers

Get the WebProNews Newsletter:


Nintendo Licenses Green Hills’ MULTI IDE For Wii U Developers
[ Developer]

Nintendo has been acting characteristically un-Nintendo-ish the past few months. They have been focusing more on third-party developers and getting them the solutions they need to maximize gaming experiences on their platforms. Their latest license is further proof of their commitment to third-party developers.

Green Hills Software announced on Tuesday that they are supplying their MULTI Integrated Development Environment to Nintendo to supply third-party developers with the technology. Even if you haven’t heard of Green Hills, you probably have used a product that integrates their technology.

Nintendo’s senior managing director of integrated research and design, Genyo Takeda, says that they chose Green Hills because their software “because it generates highly optimized code, and Green Hills provides excellent global support.”

So what does this MULTI IDE software provide to developers? Quite a lot actually as it focuses on creating software quickly with the least amount of bugs possible. According to the product page, MULTI IDE combines a “debugger, editor, code browser, configuration manager, and other tools into one integrated package.” The software uses C, C++ and EC++ compilers to generate “the fastest and smallest code for 32 and 64-bit processors.”

Another great tool from this software is the DoubleCheck. It’s used to find bugs early in development so costs don’t skyrocket. It makes perfect sense too since the later a team finds a bug, the more expensive it is to go back and fix. If you can find the bug during development, you can fix it at no cost to the team.

The debugging performance isn’t just relegated to finding bugs during development either. It’s pretty much a given that the Wii U is going to use a multi-core processor since it’s on par with the Xbox 360 and PS3 which also have multi-core processors. This adds an extra layer of complexity to development and Green Hills claims their software can find bugs related to multi-core development faster than anything else on the market.

What may be the coolest development tool available, however, is TimeMachine. This tool allows you to find bugs that may be harder to reproduce. Take for example during testing you find a bug, but can’t reproduce it. According to Green Hills, with TimeMachine you can go back to that moment when the bug first appeared to find out what caused it.

All in all, it’s looking like a pretty great software suite for developers making games for the Wii U. This is on top of the previous announcement last month that Nintendo would be licensing out Autodesk’s software development suite to developers making games for the Wii U. It’s not explicitly stated in Green Hills announcement, but we can assume the contract is similar to the AutoDesk deal. Developers wanting to get a hold of this software will have to make their games exclusively for the Wii U.

Like I said, this is a brave new Nintendo that we’re seeing here. They’re getting aggressive about third-party support and combatting the image that they don’t care about their third-party partners.

We must ask ourselves though: Who is Nintendo targeting with this software? Most developers work with publishers that buy these tools for them, so they have no need for it. It makes most sense that Nintendo is targeting independent developers, because most of these smaller studios can’t afford the costs associated with these tools. Nintendo obviously wants the best content on the Wii U and giving smaller developers access to these tools will make games on the Wii U look and play better.

What do you think about Green Hills partnering with Nintendo on the Wii U? Do you see it as the gaming giant finally taking third-party developers into consideration? Let us know in comments.

Nintendo Licenses Green Hills’ MULTI IDE For Wii U Developers
Top Rated White Papers and Resources
  • Truth

    Nintendo really is working with third parties. In this case even supporting small studios. Question, as an individual is their a scaled down version of this software for myself and my designing needs? Please advise. Wii U shall be awesome.

  • Abdulink

    Who the fuck told you that Wii U is on par with X360/PS3? Why are people so goddamn retarded?

  • Yahya

    I’m honestly sick of this “on par” stuff. I don’t know why people won’t accept the fact that WiiU will be noticeably more powerful than PS3/360. The cheapest available tech on the market is still 2 times more powerful than PS3. In order for Nintendo to have “on par” tech, they would have to specifically go and fish around for old weak tech, which is stupid. WiiU is going to be about 5 times more powerful than PS3/360. Which is possible by suing a GPU from 2009 and a CPU from 2011.

    • Truth

      I trully agree with you my friend. Reason Why certain developers though on the Wii U won’t be getting any of my money.

    • http://www.webpronews.com/author/zach-walton Zach Walton

      I use the term “on par” because there are wildly conflicting reports as to the power of the Wii U. Some developers say it’s more powerful, whereas others say it’s at the same level. As far as I’m concerned, from what we’ve seen from Wii U games, it’s on par with the Xbox 360 and PS3. There has been nothing shown yet for the system that surpasses that. Granted, there hasn’t been a lot shown, so I could be horribly wrong.

      The point of the story, however, is that Nintendo is actively supporting third party developers with great development tools. The actual power behind the Wii U is not the point and if you want to turn this into a story about which console is more powerful, take it to Neogaf.

  • Monica

    Well also if you are saying that the wii u is “on par” with current consoles consider the fact that it is also supporting the usage of an additional screen displaying different gameplay in real-time. This requires a lot of processing power which current consoles cannot compare at. The Xbox 360 will never be able to replicate this unless the quality of the picture is downgraded to lower than 720p which would be wii quality. Plus the PS3 is able to do something similar yet it requires an extra boost from the Vita plus it’s more expensive. Also the wii u was already confirmed by Nintendo to display games in native 1080p at 30 fps or more which already surpasses the power of the PS3. (look on the back of PS3 and Xbox game boxes and see what the resolution output is to see what I mean) I’m just adding my little facts but yes it is not confirmed to exactly how powerful this console is :P.

    • http://www.webpronews.com/author/zach-walton Zach Walton

      You are correct on all points, sir. The Wii U will be able to display in native 1080p, but that doesn’t say anything about the actual quality of its visuals. Resolution =/= better graphics. The new iPad is pushing way above 1080p yet the games don’t look any better than Xbox titles. But seriously, graphics don’t matter. I made a statement about the Wii U being on par with the Xbox 360 and PS3 and I stand by that statement. I’m sure NIntendo will make some absolutely amazing looking games, but Nintendo does this through art design, not pure technical graphics horsepower.

      But we all just have to wait till June to get the real skinny on what kind of power the Wii U is really packing. I personally can’t wait.

  • shadowfinger3

    I also agree nintendo themselves said it would be more powerful then the current consoles but not by alot. read into that how u want to but that came out of the horses mouth … also nintendo have not shown any games that pushes the console to it’s limits … from what they have shown was only demos and concepts plus half of those (third party games) were from the xbox/ps3 versions n not from actual wii u hardware … In all, regardless of the graphics, I’m getting this system if the price is right n notting rediculious ala ps3 … I really love the concept of the system, like wii. what would dissapoint me is if this system, like wii, don’t get utilized to the fullest potential and I think dat nintendo is smart to get third parties involved from the get go.. I’m honestly believe dat the indie developers n nintendo will push this system more than the 3rd party developers would … hoping to be wrong though but time will tell especially when the other console makers roll out their new system if they would continue to support nintendo’s console …2 more mths till E3 and we shall see nintendo’s grand reveal … can’t wait ^_^

    • http://www.webpronews.com/author/zach-walton Zach Walton

      The “horse’s mouth” is not always the best place to get your info. Remember when Sony said the PS2 would push Pixar quality graphics or when they showed all those tech demos for the PS3 that were prerendered. A console manufacturer is going to oversell their hardware. I’m not trying to bash Nintendo, far from it, I love them. I’m going to buy a Wii U at launch, but I’m not stupid enough to think that Nintendo would create a powerful system that would cost over $300. In one of the few times that I will agree with Pachter, they need to keep the Wii U under $300. At that cost, if Nintendo still wants to make a profit off each unit sold, they need to use hardware that’s better, but not by much, than the Xbox 360 and PS3.

  • http://www.glemma.nl Johnny

    Nintendo is awesome!

  • Join for Access to Our Exclusive Web Tools
  • Sidebar Top
  • Sidebar Middle
  • Sign Up For The Free Newsletter
  • Sidebar Bottom