Missed Facebook At GDC? Watch These VideosBy: Zach Walton - April 29, 2013
Do you develop games for Facebook? Were you unable to attend the Game Developers Conference in March? If you answered yes to both, Facebook has quite a treat for you today.
On its developer blog, Facebook posted a recap of all of its sessions at GDC. The social network covered everything from the basics to advanced monetization strategies. Here’s some of the more interesting talks with links to the videos in blue:
It’s been a record year for games. More than 250 million people, or one out of every 5 users, play games on Facebook.com each month. George Lee, Product Manager for Facebook Games, walks through improvements that have helped drive 75% more game installs year over year. He also discusses how games are part of the overall Facebook experience through News Feed, Timeline, and Graph Search.
There are 84 million 18-35 males playing games on Facebook each month, which represents 32% of all monthly active gamers. In other words, there’s a huge opportunity for core and mid-core game developers to build on Facebook. Andy Katzman, Strategic Partner Manager, Colin Creitz, Partner Engineer, and Peter Chang, Partner Engineer, walk through the products we are building to help gamers find great games and stay connected with each other. In addition, Greg Richardson, CEO of Rumble, discusses how his team is creating a more immersive game experience, and David Helgason, CEO of Unity, talks about 3D gaming and how we’re improving the Unity experience on Facebook.
More than 100 developers generated more than $1 million on Facebook last year. Our payments team is committed to growing the games payments ecosystem and driving developer revenue. Deborah Liu, Monetization Product Manager, Daniel Schultz, Partner Engineer, and Sara Brooks, Strategic Partner Manager, discuss how developers can prepare for the updated Facebook Payments and price virtual goods for a global audience.
There are many more videos at Facebook’s blog post to keep you busy for a few hours. You might even learn something.