2005 was the year of the social network. In 2006, online video was the chief cause of acquisition hysteria. Will 2007 be the year of the online gaming site? Why not? Where else do you find an audience so devoted they'll forfeit sleep and food? A growing audience that is loyal, habitual, and young seems ripe for the picking.
When we are young, all we learn we learn through play. Why should it stop there?
Don't call me a prophet. No, not yet. But in 20 years remember this article and how you were told it would happen. Imagine sitting down to catch a pay-per-view soccer match. The team: Manchester United. So what? The team is digital and controlled by a Simon, a 16-year-old kid in Santa Fe. He's playing against Kim's Peruvian All Stars in Seoul. You paid $18 to watch a video game soccer match.