All Posts Tagged Tag: ‘Online Gaming’
One of the most frustrating experiences while watching an eSports event online is dropping a stream and having to reload and sit through another commercial while the action continues. TwitchTV, the most popular video game streaming service, has heard customer complaints and is now offering a solution. The new “Twitch Turbo” subscription service will allow users to remove all ads …
LEGO and Warner Bros. today announced a series of new video games based on the Kingdom of Chima LEGO sets. The series will include games for mobile platforms, the Nintendo 3DS, and a “massive” free-to-play online game. “We are doing something innovative with LEGO Legends of Chima by making three distinct videogame experiences on a variety of platforms,” said Samantha …
The State of New York is still going after online gamers who happen to be convicted sex offenders, as today the Attorney General’s office announced that they have successfully purged another couple thousand offenders from realm of internet gaming. It’s still part of Operation: Game Over, which the office announced back in April. The state enlisted the help of many …
Nintendo of America today announced that it has hired its first ever senior vice president of network business. Duncan Orrell-Jones (pictured) will be taking the newly-created position starting July 1. Nintendo states that Orrell-Jones will be heading up the development of Nintendo of America’s digital strategy for the Nintendo 3DS and Wii U video game consoles. He will be reporting …
Once upon a time, when the world was ruled by arcades, Atari 2600s, and the adventures of something called Zork, the world of video games was pretty much a boy’s club. Whenever a potential girlfriend discovered that I spent a large amount of my free time helping Pac-Man satisfy his insatiable appetite for shifty ghosts and power pellets, my chances …
Hear ye, hear ye, gentle Nintendo gamers, your days of suffering under the abysmal Nintendo Wi-Fi Connection will soon be at an end. Nintendo during their quarterly report yesterday announced their intention to create the Nintendo Network. IGN reported that Nintendo President Satoru Iwata was quick to distance their new online framework from their previous abomination. “Unlike Nintendo Wi-Fi Connection, …
It’s a tough world out there, and sometimes money can be tight. If you’re a young couple struggling to get by, where do you turn for a little extra cash? If you said “selling your children,” you are in a dark place my friend. But that’s exactly what Li Lin and Li Juan of Dongguan did. And they did it …
The average number of hours spent each week on online gaming has climbed 10 percent since 2009, while an average of 20 percent of all games purchased were digitally downloaded up from 19 percent in 2009, according to a new report from The NPD Group.
Among those reporting they personally play video games on at least one type of console, 54 percent said they play games online, down slightly since 2009 and 2008 (56% and 55% respectively).
Americans who play online games like "World of Warcraft" and "EverQuest" generated $2.8 billion in subscription revenue in 2009, and are on track to pay an annual $5 billion in game subscriptions by 2015, according to a new report by market research firm Pike & Fischer.
Japan’s online gaming population has increased 28 percent over the past year to 16.5 million visitors in July 2009, and reaching nearly one fourth of Japan’s online population, according to a new report from comScore.
"As a growing number of people turn to the Internet as an entertainment channel, many online gaming sites have seen their traffic levels swell to record numbers," said Maru Sato, managing director of comScore Japan.
The online gaming audience has seen a significant increase in the past year as people are increasingly looking for cheaper entertainment alternatives, driven partly by the economy, according to a new report from comScore.
The category attracted 87 million U.S. visitors in May 2009, up 22 percent compared to a year ago.
Online gaming for video game consoles and portables saw a significant increase from 19 percent in 2008 to 25 percent in 2009, according to a new report from The NPD Group.
PC online gaming experienced a small decline over the same time period, but it was still the most widely used platform for online gaming.
The usage of online gaming sites has grown 27 percent during the past year to 86 million visitors in December 2008, while the total time spent playing online games increased 42 percent, according to comScore.
American’s total amount of Internet time spent playing online games grew from 3.7 percent in December to 4.9 percent in December 2008.
Nintendo has announced that it will begin charging Wii gamers for some of its online offerings.
Called the Wi-Fi Connection Pay and Play, the service will feature red stickers on the titles that users must pay to play online. A pricing plan has not been released but Nintendo said that gamers could pay for titles using Wii points, the consoles virtual currency.
The New York Giants and the Global Gaming League (GGL) are partnering to offer a new online video game competition and community portal for Giants fans.
The new Giants Game Day Live portal will allow users to compete in multiple and interactive video game tournaments Users can track stats, rankings and leaderboards online and can play Game Day Live on Xbox 360 and PlayStation3.
China said it would issue stricter regulations on online gaming in an effort to clamp down on the undesirable aspects of the industry.
" In the next five years, China’s online gaming industry will reach a turning point where ‘green’ games will be appreciated and encouraged," Kou Xiaowei, deputy director of the audio-visual and Internet publication department of the General Administration of Press and Publication (GAPP) said according to China Daily.
At the first of the year, I wondered if 2007 or 2008 would be the year of the online game.
2007 is nearly gone, and not a peep out of anybody except the Casual Games Association, which says 150 million people play free, casual games online, outpacing game consoles, first-person shooter games, and massively multiplayer games.
Kids are creative, so it’s difficult to enforce any rules without the smart little…minxes finding a way around them. You know that tone that only teenagers can hear and drives them crazy? They turned that around by making it a ring tone the teacher wouldn’t hear in class.
It’s spelled as if it comes straight from the Kaiser, or the Kremlin, and red like the Cold War (which Putin, apparently, is looking to put back in the cooler), and maybe, since it’s somewhat communal, this online sharing thing, it’s appropriate – Kongregate is being touted as "the YouTube for games."
Second Life has inspired numerous other start-ups looking to take advantage of the hype surrounding the user-generated virtual world phenomenon.
While many companies are looking to make a name for themselves with such aspirations, Atari just wants to reclaim its piece of the video gaming pie.
Just what sort of unmitigated chaos has been wrought in the wake of Second Life’s popularity?
2005 was the year of the social network. In 2006, online video was the chief cause of acquisition hysteria. Will 2007 be the year of the online gaming site? Why not? Where else do you find an audience so devoted they’ll forfeit sleep and food? A growing audience that is loyal, habitual, and young seems ripe for the picking.
Don’t call me a prophet. No, not yet. But in 20 years remember this article and how you were told it would happen. Imagine sitting down to catch a pay-per-view soccer match. The team: Manchester United. So what? The team is digital and controlled by a Simon, a 16-year-old kid in Santa Fe. He’s playing against Kim’s Peruvian All Stars in Seoul. You paid $18 to watch a video game soccer match.