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	<title>WebProNews &#187; new markets</title>
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		<title>Casual Gaming: An Untapped Market</title>
		<link>http://www.webpronews.com/casual-gaming-an-untapped-market-2007-10</link>
		<comments>http://www.webpronews.com/casual-gaming-an-untapped-market-2007-10#comments</comments>
		<pubDate>Wed, 31 Oct 2007 20:05:08 +0000</pubDate>
		<dc:creator>WebProNews Staff</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Market]]></category>
		<category><![CDATA[new markets]]></category>
		<category><![CDATA[Online Gaming]]></category>
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		<guid isPermaLink="false">http://www.webpronews.com/?p=41546</guid>
		<description><![CDATA[<p>At the first of the year, I wondered if 2007 or 2008 would be the year of the online game. <br />
<br />
2007 is nearly gone, and not a peep out of anybody except the Casual Games Association, which says 150 million people play free, casual games online, outpacing game consoles, first-person shooter games, and massively multiplayer games.</p>
<div align="center"><img border="0" align="middle" title="Casual Games Association" alt="Casual Games Association" src="http://images.ientrymail.com/webpronews/article_pics/sm_body/casualgames.gif" /></div>
]]></description>
			<content:encoded><![CDATA[<p>At the first of the year, I wondered if 2007 or 2008 would be the year of the online game. </p>
<p>2007 is nearly gone, and not a peep out of anybody except the Casual Games Association, which says 150 million people play free, casual games online, outpacing game consoles, first-person shooter games, and massively multiplayer games.</p>
<div align="center"><img border="0" align="middle" title="Casual Games Association" alt="Casual Games Association" src="http://images.ientrymail.com/webpronews/article_pics/sm_body/casualgames.gif" /></div>
<p><span id="more-41546"></span></p>
<p>
And where there&#8217;s an audience that size, there&#8217;s a market. </p>
<p>Even better to marketers, a large chunk of the casual game (card and board games, puzzles and word games, trivia games, game shows, simulations and arcade-type action games) demographic is women over 30, in sharp contrast to the young male demo that dominates the other sectors. </p>
<p>Women in general make up 74 percent of the casual gaming market. </p>
<p>In sheer numbers, that&#8217;s about 60 million downloads monthly, and a projected total revenue in 2008 of <a href="http://www.casualgamesassociation.org/research_news.php">$690 million</a> in the North America, $1.5 billion worldwide. </p>
<p>By 2010, <a href="http://www.webpronews.com/topnews/2007/01/12/the-year-of-the-online-game">as I mentioned last time</a>, in-game advertising money is expected to reach $1 billion. </p>
<p>So, we have a highly targetable demographic, a huge audience, higher access rates and speeds, and lots of income potential. </p>
<p>What else might help casual games take off? How about a social, user-generated aspect to it?</p>
<p>Venture Beat&#8217;s Chris Morrison reported something interesting about that:</p>
<p>&quot;Norton says that in the future, players will begin to embed games on their own pages, whether that&rsquo;s a Facebook profile or a personal webpage, and that casual games will become much more personalized.&quot;</p>
<p>Bingo and bammo. </p>
<p>I may have been a little early in my prediction, but it&#8217;s still looking good for the future.</p>
<p>&nbsp;</p>
<p><center><a href="http://aj.600z.com/aj/41545/0/cc?z=1"><img width="336" height="55" border="0" src="http://aj.600z.com/aj/41545/0/vc?z=1&amp;dim=41551" alt="" /></a></center></p>
<p>&nbsp;</p></p>
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