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	<title>WebProNews &#187; Maxis</title>
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	<link>http://www.webpronews.com</link>
	<description>Breaking News in Tech, Search, Social, &#38; Business</description>
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		<title>The Sims 3 Pop Star Sings in Simlish</title>
		<link>http://www.webpronews.com/the-sims-3-pop-star-sings-in-simlish-2013-03</link>
		<comments>http://www.webpronews.com/the-sims-3-pop-star-sings-in-simlish-2013-03#comments</comments>
		<pubDate>Fri, 01 Mar 2013 15:31:22 +0000</pubDate>
		<dc:creator>Sean Patterson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[pop music]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[The Sims 3]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=219501</guid>
		<description><![CDATA[It seems like a joke, but The Sims 3&#8216;s made-up language has now been used to cover a real-life pop song. With less than a week to go before The Sims 3 University Life releases on March 5, EA is &#8230;]]></description>
			<content:encoded><![CDATA[<p>It seems like a joke, but <em>The Sims 3</em>&#8216;s made-up language has now been used to cover a real-life pop song.  With less than a week to go before <em>The Sims 3 University Life</em> releases on March 5, <a href="http://www.webpronews.com/tag/ea">EA</a> is choosing to promote its game by featuring a 16-year-old girl singing in a made-up language.</p>
<p>The new trailer released today features Blaise Thresher, a British &#8220;newcomer&#8221; who EA had record a song she wrote, but sing it in Simlish, the gibberish language spoken by sims characters.  The game&#8217;s developers have even recreated Thresher&#8217;s likeness in the game, which can be downloaded through <em>The Sims 3</em> Exchange.</p>
<p>It&#8217;s not clear where Thresher will fit into <em>University Life</em>, if at all.  The game does feature <a href="http://www.webpronews.com/the-sims-3-university-life-previewed-in-new-walkthrough-video-2013-02">several different majors and clubs</a> for college sims, though, so perhaps a glee club has been included.</p>
<p><iframe width="616" height="347" src="http://www.youtube.com/embed/8T6EdkHWoXE" frameborder="0" allowfullscreen></iframe></p>
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		<title>SimCity Creator Will Wright Plays the New SimCity</title>
		<link>http://www.webpronews.com/simcity-creator-will-wright-plays-the-new-simcity-2013-02</link>
		<comments>http://www.webpronews.com/simcity-creator-will-wright-plays-the-new-simcity-2013-02#comments</comments>
		<pubDate>Wed, 27 Feb 2013 15:24:39 +0000</pubDate>
		<dc:creator>Sean Patterson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[sims]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[Simulations]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=218991</guid>
		<description><![CDATA[Last week, EA released a video in which SimCity creator Will Wright sat down with Ocean Quigley, creative director of the new SimCity, to speak about the design decisions made on the new iteration. Wright, who is not directly involved &#8230;]]></description>
			<content:encoded><![CDATA[<p>Last week, <a href="http://www.webpronews.com/tag/ea">EA</a> released a video in which <em>SimCity</em> creator Will Wright sat down with Ocean Quigley, creative director of the new <a href="http://www.webpronews.com/tag/simcity"><em>SimCity</em></a>, to speak about the design decisions made on the new iteration.  Wright, who is not directly involved with the creation of the new <em>SimCity</em>, praised the new game for its depiction of consequences for player decisions and the ability to, possibly, make players feel guilty about mistakes or misfortune.</p>
<p>This week, a video of Will Wright sitting down with <a href="http://www.webpronews.com/tag/maxis">Maxis</a>&#8216; Stone Librande, lead designer of the new <em>SimCity</em> (and narrator of earlier <a href="http://www.webpronews.com/new-simcity-gameplay-shows-casino-multi-city-strategy-2012-12"><em>SimCity</em> walkthroughs</a>) to talk about his experience of trying out the new game.  Wright praises the use of curved roads and the ability for cities to specialize.  He also states that instead of identifying with the individual sims living in his cities, he identified with neighborhoods and pictured himself living in them.</p>
<p><iframe width="616" height="347" src="http://www.youtube.com/embed/_9P_z1iWK_8" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>SimCity Creators Preview New Game, Talk Sims</title>
		<link>http://www.webpronews.com/simcity-creators-preview-new-game-talk-sims-2013-02</link>
		<comments>http://www.webpronews.com/simcity-creators-preview-new-game-talk-sims-2013-02#comments</comments>
		<pubDate>Fri, 22 Feb 2013 15:57:36 +0000</pubDate>
		<dc:creator>Sean Patterson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[The Sims 3]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=218259</guid>
		<description><![CDATA[When Will Wright designed the first SimCity all the way back in 1989, he founded an entire genre of games. Now that he&#8217;s out of the game design business (sort of), it would be interesting to see what the gaming &#8230;]]></description>
			<content:encoded><![CDATA[<p>When Will Wright designed the first <a href="http://www.webpronews.com/tag/simcity">SimCity</a> all the way back in 1989, he founded an entire genre of games.  Now that he&#8217;s out of the game design business (sort of), it would be interesting to see what the gaming legend might have to say about <a href="http://www.webpronews.com/tag/ea">EA</a>&#8216;s and <a href="http://www.webpronews.com/tag/maxis">Maxis</a>&#8216; newest SimCity.  Would he appreciate the detailed building designs and intricate patterns of Sims interacting with cities, or would the game&#8217;s always-on DRM scheme and push toward a Sims 3-like micro-transaction system offend his creative sensibilities?</p>
<p>Luckily, we don&#8217;t have to wonder.  EA today released a discussion between Will Wright and Ocean Quigley, creative director of the new SimCity.  In the video the pair talk a lot about how the individual Sims depicted in the game can help players see the results of their decisions &#8211; and even cause them to feel guilt.</p>
<p><iframe width="616" height="347" src="http://www.youtube.com/embed/u8P0AHaeft4" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>The Sims 3 University Life Previewed in New Walkthrough Video</title>
		<link>http://www.webpronews.com/the-sims-3-university-life-previewed-in-new-walkthrough-video-2013-02</link>
		<comments>http://www.webpronews.com/the-sims-3-university-life-previewed-in-new-walkthrough-video-2013-02#comments</comments>
		<pubDate>Thu, 14 Feb 2013 17:29:25 +0000</pubDate>
		<dc:creator>Sean Patterson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[sims]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[The Sims 3]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=216836</guid>
		<description><![CDATA[Last month, Maxis teased The Sims 3: University Life with a trailer that showed off frat parties, bonfire keggers, and beer pong. Today, the developer of The Sims games has released a much longer preview that delves into the details &#8230;]]></description>
			<content:encoded><![CDATA[<p>Last month, <a href="http://www.webpronews.com/tag/maxis">Maxis</a> teased <em>The Sims 3: University Life</em> with a <a href="http://www.webpronews.com/the-sims-3-university-life-trailer-details-released-2013-01">trailer</a> that showed off frat parties, bonfire keggers, and beer pong.  Today, the developer of <em>The Sims</em> games has released a much longer preview that delves into the details of the upcoming expansion.</p>
<p>The new video is actually a walkthrough of some of the new features of <em>University Life</em>.  A Maxis producer uses the example of several very different student sims</p>
<p>The new expansion will include social groups for sims to join, different majors that offer activities for sims, and smartphones that sims will use to keep track of their many responsibilities.  <a href="http://www.webpronews.com/tag/the-sims-3"><em>Sims 3</em></a> players with the <a href="http://www.webpronews.com/sims-3-seasons-expansion-out-today-video-2012-11"><em>Seasons</em> expansion</a> installed will also be able to see the university town change with the weather.</p>
<p><iframe width="616" height="347" src="http://www.youtube.com/embed/jla1fMr3ZCg" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>New SimCity Trailer Includes Superheroes, Villains</title>
		<link>http://www.webpronews.com/new-simcity-trailer-includes-superheroes-villains-2013-02</link>
		<comments>http://www.webpronews.com/new-simcity-trailer-includes-superheroes-villains-2013-02#comments</comments>
		<pubDate>Fri, 08 Feb 2013 22:00:49 +0000</pubDate>
		<dc:creator>Sean Patterson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=215936</guid>
		<description><![CDATA[Last month, EA and Maxis showed off the &#8220;European City Sets&#8221; that come with the $80 Digital Deluxe Edtion of the upcoming SimCity. That add-on comes with famous European landmarks (the Eiffel Tower, Big Ben, and Brandenburg Gate) that transform &#8230;<br /><a href="http://aj.600z.com/aj/136480/0/cc?z=1"><img src="http://aj.600z.com/aj/136480/0/vc?z=1&dim=105992&kw=&click=" width="615" height="80" border="0"></a>]]></description>
			<content:encoded><![CDATA[<p>Last month, <a href="http://www.webpronews.com/tag/ea">EA</a> and <a href="http://www.webpronews.com/tag/maxis">Maxis</a> showed off the &#8220;<a href="http://www.webpronews.com/new-simcity-trailer-shows-off-european-landmarks-2013-01">European City Sets</a>&#8221; that come with the $80 Digital Deluxe Edtion of the upcoming <a href="http://www.webpronews.com/tag/simcity"><em>SimCity</em></a>.  That add-on comes with famous European landmarks (the Eiffel Tower, Big Ben, and Brandenburg Gate) that transform the surrounding landscape, including buildings, police vehicles, and public transportation.</p>
<p>Today, EA and Maxis are showing off the other, sillier add-on that comes with a pre-order of SimCity.</p>
<p>The &#8220;Heroes and Villains&#8221; set will allow players to have organized crime groups in their cities and provide the ability to upgrade police squads into superheroes.  A &#8220;criminal mastermind&#8221; can be placed in a city using the &#8220;Dr. Vu&#8217;s Evil Lair&#8221; object, which will provide plenty of high-tech development for the city until autonomous flying battle tanks begin to destroy it.</p>
<p>The &#8220;Heroes and Villains&#8221; add-on is included in pre-orders for the Limited Edition (read: normal) digital and physical version of the game.  For those who don&#8217;t pre-order a copy of SimCity, EA will almost certainly be selling the add-on in the <a href="http://www.webpronews.com/simcity-will-have-an-in-game-store-2013-02">in-game SimCity store</a>.</p>
<p><iframe width="616" height="347" src="http://www.youtube.com/embed/lFmi6vVLCLA" frameborder="0" allowfullscreen></iframe></p>
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		<title>SimCity Will Have an In-Game Store</title>
		<link>http://www.webpronews.com/simcity-will-have-an-in-game-store-2013-02</link>
		<comments>http://www.webpronews.com/simcity-will-have-an-in-game-store-2013-02#comments</comments>
		<pubDate>Mon, 04 Feb 2013 16:58:55 +0000</pubDate>
		<dc:creator>Sean Patterson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Micro-transactions]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[Simulations]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=214804</guid>
		<description><![CDATA[It&#8217;s been known for a while not that the upcoming SimCity will have always-on DRM, though it won&#8217;t force players to always play in multiplayer mode. That&#8217;s not ideal, and it will likely only end up frustrating users, the way &#8230;]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been known for a while not that the upcoming <a href="http://www.webpronews.com/tag/simcity"><em>SimCity</em></a> will have always-on DRM, though it won&#8217;t force players to always play in multiplayer mode.  That&#8217;s not ideal, and it will likely only end up frustrating users, the way <a href="http://www.webpronews.com/the-great-diablo-iii-error-37-review-debate-whos-right-whos-wrong-2012-05">Diablo III&#8217;s Error 37</a> did.  If <a href="http://www.webpronews.com/tag/ea">EA</a> and <a href="http://www.webpronews.com/tag/maxis">Maxis</a> can manage to provide robust support, though, the DRM is something most dedicated <em>SimCity</em> fans will learn to live with.</p>
<p>What <em>SimCity</em> fans might not be able to live with, however, is seeing content they believe should have come with the game locked away behind a micro-transaction paywall.  A recently <a href="http://www.scribd.com/doc/121736732/Leaked-Simcity-manual">leaked <em>SimCity</em> game manual</a> has hit the web, and NeoGAF user dmr87 <a href="http://www.neogaf.com/forum/showthread.php?t=511578">spotted</a> a section titled &#8220;<em>SimCity</em> Store.&#8221;  The section, in its entirety:</p>
<blockquote><p><em>Click the banner on the main menu to enter the <em>SimCity</em> store.  Here, you&#8217;ll find special add-ons for sale.  Select STORE to view the full list of additional game content (both free and paid) that can provide you with new gameplay possibilities.</em></p></blockquote>
<p>That doesn&#8217;t reveal much about what the store will be, but a quick overview of EA&#8217;s recent business practices shows that the <em>SimCity</em> store will likely be similar to the store for Maxis&#8217; <em>The Sims 3</em>.  The &#8220;<a href="http://www.webpronews.com/new-simcity-trailer-shows-off-european-landmarks-2013-01">Digital Deluxe Upgrade Pack</a>,&#8221; which adds European City Sets, will almost certainly be in the store on day one.</p>
<p>To be sure, <em>SimCity</em> is a type of game where a constant stream of new, inexpensive content might make sense.  EA, though, is making a habit of placing in-game purchases in AAA games that might normally be considered complete.  For example, <em>Dead Space 3</em> will also have in-game micro-transactions for things such as weapon-crafting materials.  That doesn&#8217;t necessarily mean the drop rate for materials in the game has been reduced to encourage sales, but such a conflict between good gameplay and micro-transaction sales outside of the free-to-play space is worrying.</p>
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		<title>New SimCity Trailer Shows Off European Landmarks</title>
		<link>http://www.webpronews.com/new-simcity-trailer-shows-off-european-landmarks-2013-01</link>
		<comments>http://www.webpronews.com/new-simcity-trailer-shows-off-european-landmarks-2013-01#comments</comments>
		<pubDate>Tue, 29 Jan 2013 15:17:51 +0000</pubDate>
		<dc:creator>Sean Patterson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=213659</guid>
		<description><![CDATA[EA and Maxis today released the latest trailer for SimCity, featuring the &#8220;European City Sets&#8221; that come with the Digital Deluxe Edition of the game. Famous landmarks such as the Eiffel Tower, Big Ben, and Brandenburg Gate can be placed &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.webpronews.com/tag/ea">EA</a> and <a href="http://www.webpronews.com/tag/maxis">Maxis</a> today released the latest trailer for <a href="http://www.webpronews.com/tag/simcity">SimCity</a>, featuring the &#8220;European City Sets&#8221; that come with the Digital Deluxe Edition of the game.  Famous landmarks such as the Eiffel Tower, Big Ben, and Brandenburg Gate can be placed in cities to attract tourists.  The landmarks will change a city&#8217;s buildings, styling them to look French, German, or English, as well as changing police and bus services to the various country&#8217;s styles.</p>
<p>The Digital Deluxe Edition of SimCity is the more expensive $80 version of the game.  That version also comes with the &#8220;Heroes and Villains Pack,&#8221; which includes a &#8220;Super Hero HQ&#8221; and &#8220;Evil Villain Lair.&#8221;  The Digital Deluxe Edition of the game is only available through EA&#8217;s <a href="http://www.webpronews.com/tag/origin">Origin</a> platform.  That shouldn&#8217;t be too much of an additional inconvenience for gamers, however, as anyone who wants to play SimCity will need an always-on internet connection through Origin anyway.</p>
<p>A &#8220;Digital Deluxe Upgrade Pack&#8221; is also available for $20 that includes the European City Sets.  That, in essence, makes the content day-one DLC.</p>
<p><iframe width="616" height="347" src="http://www.youtube.com/embed/lwQ-FVLn0pw" frameborder="0" allowfullscreen></iframe></p>
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		<title>SimCity Coming to Classrooms With SimCityEDU</title>
		<link>http://www.webpronews.com/simcity-coming-to-classrooms-with-simcityedu-2013-01</link>
		<comments>http://www.webpronews.com/simcity-coming-to-classrooms-with-simcityedu-2013-01#comments</comments>
		<pubDate>Mon, 21 Jan 2013 16:38:20 +0000</pubDate>
		<dc:creator>Sean Patterson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[Simulations]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=212308</guid>
		<description><![CDATA[Though everyone who has played a SimCity game knows there is more to city planning than building roads, EA believes its upcoming SimCity game will be in-depth enough to teach students about civics. EA today announced that SimCityEDU is being &#8230;]]></description>
			<content:encoded><![CDATA[<p>Though everyone who has played a <a href="http://www.webpronews.com/tag/simcity"><em>SimCity</em></a> game knows there is more to city planning than building roads, <a href="http://www.webpronews.com/tag/ea">EA</a> believes its upcoming <em>SimCity</em> game will be in-depth enough to teach students about civics.</p>
<p>EA today announced that <em>SimCityEDU</em> is being developed to provide an &#8220;online educational community&#8221; based on <em>SimCity</em>.  The publisher claims the community will be a resource for teachers to want to use <em>SimCity</em> as a teaching tool.  It even claims that <em>SimCityEDU&#8217;s</em> curriculum will be tailored to the U.S. Common Core standards for science, technology, engineering, and math.</p>
<p>SimCityEDU is being developed in collaboration with GlassLab, a non-profit R&#038;D effort to combine gaming and learning.  Using <em>SimCityEDU</em>, teachers will be able to create lesson plans based on <em>SimCity</em>.  EA envisions teachers encouraging students to &#8220;think critically about the challenges facing modern cities.&#8221;</p>
<p>&#8220;For decades, <em>SimCity</em> has been embraced by the educational community as an engaging videogame that also provides a powerful learning experience, teaching problem solving skills through imaginative civic gameplay,&#8221; said Lucy Bradshaw, general manager of <a href="http://www.webpronews.com/tag/maxis">Maxis</a>, the developer of <em>SimCity</em>.  &#8220;We want to up the ante of <em>SimCity</em>&#8216;s educational influence.  Through our partnership with GlassLab, <em>SimCity</em> will become the foundation of a program to re-imagine learning in a way that will inspire today&#8217;s youth to get excited about STEM education and become the problem solvers of tomorrow.&#8221;</p>
<p>If nothing else, the game&#8217;s combination of urban planning, environmental management, and socio-economic development might teach kids basic management skills.  But who cares?   Playing <em>SimCity</em> for homework would be fantastic.</p>
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		<title>SimCity Beta Starts January 25, Registration is Live</title>
		<link>http://www.webpronews.com/simcity-beta-starts-january-25-registration-is-live-2013-01</link>
		<comments>http://www.webpronews.com/simcity-beta-starts-january-25-registration-is-live-2013-01#comments</comments>
		<pubDate>Fri, 18 Jan 2013 20:55:29 +0000</pubDate>
		<dc:creator>Sean Patterson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[beta test]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=212154</guid>
		<description><![CDATA[Maxis, the developer of The Sims and SimCity today announced that a beta for the upcoming SimCity will take place starting January 25. The beta will run during that weekend, closing on January 28. The beta will give fans of &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.webpronews.com/tag/maxis">Maxis</a>, the developer of <em>The Sims</em> and <a href="http://www.webpronews.com/tag/simcity"><em>SimCity</em></a> today announced that a beta for the upcoming <em>SimCity</em> will take place starting January 25.  The beta will run during that weekend, closing on January 28.</p>
<p>The beta will give fans of the <em>SimCity</em> a chance to play &#8220;a one hour slice&#8221; of the game.  Maxis will, of course, be monitoring the beta, looking for bugs to squash as well as collecting player feedback on the game and its design.</p>
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<div class="follow-button"><a href="https://twitter.com/simcity" class="twitter-follow-button" data-show-count="false"> Follow @simcity </a></div>
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<p><span class="tweet"> The <a href="http://twitter.com/search?q=%23SimCity">#SimCity</a> Beta is taking place Jan 25-28. Be the first to play a one hour slice of the game: <a href="http://t.co/dxadwXpb" rel="nofollow">http://t.co/dxadwXpb</a> RT if you&#8217;re excited! </span><br/>
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<p>Registration for the beta is currently open over at the <em>SimCity</em> <a href="http://www.simcity.com/beta">website</a>.  Registration closes on January 20, so fans would be well advised not to put it off.  Though some gamers have reported technical issues when trying to sign up for the beta, Maxis has <a href="https://twitter.com/simcity/status/292331402509291520">stated</a> it is aware of the issues and is working to fix them.</p>
<p>The registration for the beta takes place through EA&#8217;s <a href="http://www.webpronews.com/tag/origin">Origin</a> platform.  <em>SimCity</em> will represent a preview of <a href="http://www.webpronews.com/tag/ea">EA</a>&#8216;s digital rights management ideas for the PC.  For those who haven&#8217;t heard <em>SimCity</em> will have a single-player mode, though it will still require an (almost) always-on internet connection to play.</p>
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		<title>SimCity Intro Video Released, Space Rockets Spotted</title>
		<link>http://www.webpronews.com/simcity-intro-video-released-space-rockets-spotted-2013-01</link>
		<comments>http://www.webpronews.com/simcity-intro-video-released-space-rockets-spotted-2013-01#comments</comments>
		<pubDate>Wed, 09 Jan 2013 15:06:57 +0000</pubDate>
		<dc:creator>Sean Patterson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[game trailers]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[Simulations]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=210311</guid>
		<description><![CDATA[Maxis today released the opening video for the upcoming SimCity. The video is the same one player will see upon booting up the game. The footage comes completely from in-game play and shows off several of the features EA and &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.webpronews.com/tag/maxis">Maxis</a> today released the opening video for the upcoming <a href="http://www.webpronews.com/tag/simcity"><em>SimCity</em></a>.  The video is the same one player will see upon booting up the game.</p>
<p>The footage comes completely from in-game play and shows off several of the features <a href="http://www.webpronews.com/tag/ea">EA</a> and Maxis are touting for the title.  Multi-city gameplay is seen, as is an overview of the different types of power cities can use.  A quick preview of the power overlay and building animations leads into a look at the different types of high-tech industries players will be able to create, including a space program.</p>
<p>Barring any delays, <em>SimCity</em> is scheduled to be released on March 5 in the U.S. and March 8 in Europe.  Though the game requires a constant internet connection, it does not require players to always participate in multiplayer mode.</p>
<p><iframe width="616" height="347" src="http://www.youtube.com/embed/1V_UQDzLl14" frameborder="0" allowfullscreen></iframe></p>
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