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	<title>WebProNews &#187; In-Game Ads</title>
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		<title>The In-Game Advertising Market</title>
		<link>http://www.webpronews.com/the-in-game-advertising-market-2007-07</link>
		<comments>http://www.webpronews.com/the-in-game-advertising-market-2007-07#comments</comments>
		<pubDate>Fri, 06 Jul 2007 17:08:13 +0000</pubDate>
		<dc:creator>Mike Sachoff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[In-Game Ads]]></category>
		<category><![CDATA[Market]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=38960</guid>
		<description><![CDATA[<p>World-wide in game advertising expenditures will grow to $971.3 million by 2011 according to the Yankee Group Report, &#34;Advertising and Games: 2007 In-Game Advertising Forecast.&#34;</p> ]]></description>
			<content:encoded><![CDATA[<p>World-wide in game advertising expenditures will grow to $971.3 million by 2011 according to the Yankee Group Report, &quot;Advertising and Games: 2007 In-Game Advertising Forecast.&quot;</p>
<p> <span id="more-38960"></span></p>
<p>The report found spending on traditional advertising media (television, newspapers, radio) grew $3.6 billion last year while spending on Internet advertising grew 4.3 billion. Because of the shift in advertising expenditures in new media, in-game advertising budgets and networks serving these ads are also growing.</p>
<p>&quot;As ubiquitous connectivity continues to reshape the media and entertainment landscape, media fragmentation and clutter are a result, making traditional advertising channels less effective,&quot; said Michael Goodman, director of digital entertainment in <a title="In-Game Ads" href="http://www.yankeegroup.com/home.do">Yankee</a> Group&#8217;s Consumer Research group.</p>
<p>&quot;Advertisers are increasingly finding in-game advertising to be a greater investment value because of the variety of opportunities that exist in and around games. Video games represent an &#8216;above the line&#8217; opportunity, which means that video games should be used to build brands and not as a call to action that distracts from the game play.&quot;</p>
<p>The report also said dynamically placed 2D ads will cannibalize static in-game ads, but fixed product placements will continue to grow through 2011. The number of games with in game ads will double annually through 2008.</p></p>
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