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	<title>WebProNews &#187; Freemium</title>
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	<description>Breaking News in Tech, Search, Social, &#38; Business</description>
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		<title>EA&#8217;s Freemium Business Hits 25 Million Players</title>
		<link>http://www.webpronews.com/ea-freemium-25-million-2012-01</link>
		<comments>http://www.webpronews.com/ea-freemium-25-million-2012-01#comments</comments>
		<pubDate>Thu, 12 Jan 2012 15:46:38 +0000</pubDate>
		<dc:creator>Zach Walton</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[Freemium]]></category>
		<category><![CDATA[Need for Speed]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=88835</guid>
		<description><![CDATA[EA wants you to know that their Play4Free, or Freemium, titles are all the rage these days. EA took time out of its busy schedule today to announce that the community of players enjoying their free-to-play browser-based games has reached &#8230;]]></description>
			<content:encoded><![CDATA[<p>EA wants you to know that their <a href="http://www.play4free.com/">Play4Free</a>, or Freemium, titles are all the rage these days. </p>
<p>EA took time out of its busy schedule today to announce that the community of players enjoying their free-to-play browser-based games has reached 25 million players. </p>
<p>The company, admittedly, has done quite well for themselves in the free-to-play business in recent years with the launch of Battlefield Heroes and Need for Speed World, both of which have reached 10 million registered users earlier this month. Their other not so popular games including Battlefield Play4Free, Dragon Age Legends, Battleforge and Lord of Ultima have brought the total number of players to that magical 25 million number that they are boasting today. </p>
<p>To celebrate, EA has decided to give something back to the community playing their most popular freemium games. For <a href="http://www.play4free.com/en/battlefield-heroes">Battlefield Heroes</a> players, they can redeem the code EQ9M-TYYT-TXR3-5GU3 for 300 Battlefunds, the in-game currency that can be used to purchase in-game weapons, vanity items (i.e. hats) and more. </p>
<p>The same promotion is available for <a href="http://www.play4free.com/en/need-for-speed-world">Need For Speed World</a>, players can enter in the code EWPD-3KGA-VBVF-9HYS for 750 SpeedBost, the differently named but still the same in-game currency that can be used for the purchase of new cars, performance upgrades and more. </p>
<p>Those codes had better be used quickly though as they expire on January 17. After that, it’s back to paying real money for that in-game currency. I’m sure EA would appreciate your continued patronage.</p>
<p>“Developing a community of 25 million players is a remarkable achievement. It is a testament to the explosive growth of the free-to-play market and a reflection of EA’s commitment to spearheading the digital transformation. We plan to continue to innovate in the category, introduce new gameplay that delights players and keeps them coming back for more,” Sean Decker, Play4Free, Vice President, said. “For our teams, this is an incredibly exciting time to be making games as the audience continues to grow and diversify.”</p>
<p>Since the launch of Battlefield Heroes, EA has found that 8 billion bullets have been fired with nearly 532 million in-game kills. Those numbers clearly indicating that players have terrible accuracy or they just like wasting bullets. </p>
<p>For those who prefer exotic cars over exotic cartoon soldiers, Need For Speed World is releasing a series of new cars starting with the 2012 Porsche 911 Carrera S that went live on January 10. </p>
<p>EA also announced in December that their newest freemium title would be adapting the popular strategy series into a browser-based strategy MMO in the form of Command and Conquer Tiberium Alliances. Chances are it will be better than Command and Conquer 4. </p>
<p><strong>How do you feel about free-to-play games? Are they the new “it” thing that EA makes them out to be? Do you play any of them? Let us know in the comments. </strong></p>
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		<title>When It Comes To Mobile Gaming, The Freemium Model Pays</title>
		<link>http://www.webpronews.com/when-it-comes-to-mobile-gaming-the-freemium-model-pays-2011-07</link>
		<comments>http://www.webpronews.com/when-it-comes-to-mobile-gaming-the-freemium-model-pays-2011-07#comments</comments>
		<pubDate>Sat, 09 Jul 2011 17:14:57 +0000</pubDate>
		<dc:creator>Josh Wolford</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Flurry]]></category>
		<category><![CDATA[Freemium]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=70351</guid>
		<description><![CDATA[In an app store that just hit 15 billion downloads, there is now hard data to suggest that games offered for free actually generate more revenue than paid games. Sound counter-intuitive? It&#8217;s not when you think about it in the &#8230;]]></description>
			<content:encoded><![CDATA[<p>In an app store that just hit <a href="http://www.webpronews.com/apples-app-store-goes-over-15-billion-downloads-despite-the-confusion-2011-07">15 billion downloads</a>, there is now hard data to suggest that games offered for free actually generate more revenue than paid games.  Sound counter-intuitive?  It&#8217;s not when you think about it in the context of &#8220;heavy spenders.</p>
<p><a href="http://blog.flurry.com/">Analytics company Flurry</a> has just come out with some stats that suggest it&#8217;s more profitable for mobile game developers to charge nothing for their app.  Flurry says that the &#8220;freemium&#8221; model has well overtaken the &#8220;premium&#8221; paid model in terms of generated revenue in the last few months. </p>
<p>They looked at the top 100 grossing games in the iPhone App Store from January of 2011 and then again in June.  They explain that the term &#8220;freemium&#8221; simply means any game that is free to download but offers paid items to the subscriber while &#8220;premium&#8221; means charging anything for your app &#8211; whether it be $0.99 or $7.99.  </p>
<p>What they found was that 65% of the revenue generated by the U.S. App Store top 100 games were from freemium games.  That figure is up from just 39% in January.  </p>
<p><img src="http://images.ientrymail.com/webpronews/article_pics/flurryappz1.jpg" alt="" /></p>
<p>How can this be, you might ask?  According to Flurry, it&#8217;s all about hooking the heavy spenders.  The metric of success (and in turn revenue) for traditional games is with units sold x unit price.  That&#8217;s not the case with mobile games.  For free games, it&#8217;s about how many people you can get hooked, who will therefore want to spend money on in-game purchases.  This could be virtual currency, virtual goods, expansion packs or other items.  </p>
<blockquote><p><em>Flurry data shows that the number of people who spend money in a free game ranges from 0.5% to 6% depending on the quality of the game and its core mechanics. Although this means that more than 90% of players will not spend a single penny, it also means that players who love your game spend much more than the $0.99 you were considering charging for the app.  And since you gave away the game for free, your “heavy spender” group can be sizable.</em></p></blockquote>
<p>Take for instance a random iOS game called <a href="http://itunes.apple.com/us/app/gun-bros/id393404730?mt=8">Gun Bros</a>.  The game itself is free, but the top in-app purchases are &#8220;war buck&#8221; packages that can run the player anywhere from $1.99 to $99.99.  </p>
<p>Will more app developers shift toward the freemium model in the future?  With the obvious success and massive opportunities, I don&#8217;t see why not.  </p>
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		<title>The Freemium Business Model for Content</title>
		<link>http://www.webpronews.com/the-freemium-business-model-for-content-2008-01</link>
		<comments>http://www.webpronews.com/the-freemium-business-model-for-content-2008-01#comments</comments>
		<pubDate>Mon, 21 Jan 2008 16:04:17 +0000</pubDate>
		<dc:creator>Aaron Wall</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business models]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[Financial]]></category>
		<category><![CDATA[Freemium]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=43541</guid>
		<description><![CDATA[<div class="entry">Here is <a href="http://www.netvision.de/uk/dispatching/?event_id=5bb1b5e95afabb2e62d2b148ded47706&#38;portal_id=369401748e8249f142a700d8098a3473" title="great speech by Chris Anderson">a great speech by Chris Anderson</a> about how reputation and attention are becoming the new economies upon which much of the internet (and potentially offline) world may be based upon. <p>Freemium consists of giving away value (and possibly wrapping it in ads), as a lead generator to sell premium products and services.]]></description>
			<content:encoded><![CDATA[<div class="entry">Here is <a href="http://www.netvision.de/uk/dispatching/?event_id=5bb1b5e95afabb2e62d2b148ded47706&amp;portal_id=369401748e8249f142a700d8098a3473" title="great speech by Chris Anderson">a great speech by Chris Anderson</a> about how reputation and attention are becoming the new economies upon which much of the internet (and potentially offline) world may be based upon.
<p>Freemium consists of giving away value (and possibly wrapping it in ads), as a lead generator to sell premium products and services. The model <a href="http://www.genuinevc.com/archives/2006/03/musing_on_freem.htm" title="minimizing consumer risk">minimizes consumer risk</a> by allowing them to become familiar with and reliant on the service before paying for it.</p>
<ul>
<li>Fred Wilson, the VC, describes it <a href="http://avc.blogs.com/a_vc/2006/03/my_favorite_bus.html" title="Fred Wilson's  favorite business model">as his favorite business model</a>.</li>
<p> 
<li>Some of the biggest <a href="http://www.smallbusinessupdate.com/smallbusinessupdate-68-20070517StartupsTheChallengesOfTheFreemiumPricingModel.html" title="challenges with freemium based business models">challenges with freemium based business models</a> are deciding how much to give away free and how much support to give away for free.</li>
<p> 
<li>Typically <a href="http://dondodge.typepad.com/the_next_big_thing/2007/05/freemium_free_t.html" title="freemium offers have ~ a 3% conversion rate">freemium offers have ~ a 3% conversion rate</a>, which is typically packaged as a recurring revenue stream.</li>
</ul>
<p>A Startup Nation article explains <a href="http://www.startupnation.com/articles/1674/1/freemium-business-model.asp">why the model is so powerful</a>:</p>
<blockquote><p>David Beisel, principal at Masthead Venture Partners in Cambridge, Mass., says the freemium model is attractive to VCs for the same reason it&rsquo;s attractive to entrepreneurs. &ldquo;Giving away a free version of the service allows consumers to not just learn about it through collateral or a free trial,&rdquo; he explains, &ldquo;but it presents them the opportunity to fully adopt the service and incorporate it into their lives.</p>
<p><strong>&ldquo;Those types of customers are ones who begin to evangelize the product to others. Entrepreneurs then greatly benefit, as powerful and inexpensive word-of-mouth marketing kicks in.&rdquo;</strong></p>
</blockquote>
<p>One of the things I believe is that just like services that move toward free, all forms of content (even specialized high value niche content) will follow the same path. Information that is sold as a product (not a service) will keep seeing its margins decline as <a href="http://outofmygord.com/archive/2008/01/20/Marketers-fall-Victim-to-our-Own-Disease-Spoon-Sized-Wisdom.aspx">self satisfying hollow chucking</a> and local substitution (ie: wikipedia editors rewriting your content, or someone uploads it to a torrent site) drive the value of most information to nothing.</p>
<p>People buy the reputation, experience, story, and relationship. It is more emotional than logical, and so <a href="http://www.webpronews.com/blogtalk/2007/09/08/publishers-will-become-interactive-media-artists" title="publishers will become interactive media artists">publishers will become interactive media artists</a>.</p>
<p>Video link via <a href="http://sethgodin.typepad.com/seths_blog/2008/01/how-much-for-di.html" title="Seth Godin">Seth</a>.</p>
</div>
<p><a href="http://www.seobook.com/freemium-publishing-sustainable-business-models#comments" title="Comment on Freemium Publishing &amp; Sustainable Business Models">Comments</a></p>
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		<title>How Not To Give Your Software Away For Free</title>
		<link>http://www.webpronews.com/how-not-to-give-your-software-away-for-free-2007-03</link>
		<comments>http://www.webpronews.com/how-not-to-give-your-software-away-for-free-2007-03#comments</comments>
		<pubDate>Tue, 27 Mar 2007 23:28:52 +0000</pubDate>
		<dc:creator>Dharmesh Shah</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[customers]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Freedom]]></category>
		<category><![CDATA[Freemium]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Startup]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=36517</guid>
		<description><![CDATA[<p>If you are&#160;a startup  entrepreneur, at some point, you will need to make a&#160;decision regarding  your business model.&#160; Many software startups have a strategy to build early  market traction by giving away their offering for free with some plan to  monetize at a later date.&#160; I'm not going to make a strong argument against  this.&#160; So, for purposes of this article, lets assume for a moment that as a  software startup, you actually *want* to charge money for your software  someday.&#160;  <br />
]]></description>
			<content:encoded><![CDATA[<p>If you are&nbsp;a startup  entrepreneur, at some point, you will need to make a&nbsp;decision regarding  your business model.&nbsp; Many software startups have a strategy to build early  market traction by giving away their offering for free with some plan to  monetize at a later date.&nbsp; I&#8217;m not going to make a strong argument against  this.&nbsp; So, for purposes of this article, lets assume for a moment that as a  software startup, you actually *want* to charge money for your software  someday.&nbsp;  <br />
<span id="more-36517"></span>  <br />
For some background on the  issue of pricing models, I suggest my previous article:&nbsp; <a href="http://onstartups.com/home/tabid/3339/bid/170/Startup-Pricing-Models-Free-Forever-Freemium-and-Freedom-To-Pay.aspx">Startup  Pricing Models: Free Forever, Freemium and Freedom To  Pay</a> </p>
<p>Here are my thoughts on how  to go about charging (gasp!) money for your software: </p>
<p><strong>7 Pithy Insights On How Not To Give  Your Software Away For Free</strong> </p>
<p><strong>1.&nbsp; Design for  Dollars:&nbsp; </strong>If you are hoping to charge for your software someday,  it helps to actually design it from the beginning with this goal in mind.&nbsp;  As you are building the product, try and think about how you might build it so  that someone, someday will actually pay you money for it.&nbsp; Trust me, it  helps.&nbsp; [Note:&nbsp; Apologies for the reference to dollars (vs. rupees,  Euros or something else).&nbsp; The poet in me likes the alliteration and I  happen to reside in the U.S.) </p>
<p><strong>2.&nbsp; Resist  Guilt:&nbsp; </strong>This is a tough one.&nbsp; Many software people find it  hard to rationalize in their heads that they can actually charge money for their  product.&nbsp; Though I&#8217;m a big fan of free (as in beer) software myself, the  reality is that not all businesses can afford to do this.&nbsp; There&#8217;s nothing  inherently wrong for charging for a product that costs you money and talent to  build.&nbsp; If doctors, lawyers and architects can charge for delivering  something of value, why not you?&nbsp; The key is point #1 &#8212; build something  people are willing to pay for. </p>
<p><strong>3.&nbsp; Charge  Early:&nbsp; </strong>Try and find a way to start charging for the software as  early in your development process as possible.&nbsp; This can get a bit tricky  in the early days, but it is worth the effort.&nbsp; The key here is to build  something of value as early in the process as possible and then to amplify that  value by throwing your personal passion into it.&nbsp; For example, at my  startup <a href="http://www.hubspot.com/">HubSpot</a>, we&#8217;re still in beta but  have been bringing on paying customers for months.&nbsp; Rather than being  embarased that the software is so early, we make up for it by fanatical support  for our early customers &#8212; and letting them help drive the product  development. </p>
<p><strong>4.&nbsp; Charge  Often:&nbsp;&nbsp;</strong>Avoid trying to lock your customers in to some  long-term contract.&nbsp; I&#8217;m a big fan&nbsp;of monthly agreements.&nbsp; If you  are charging your customers monthly (instead of a big up-front fee), the burden  is on you to &quot;earn&quot; your customer&#8217;s business every month &#8212; or they leave.&nbsp;  Keeping your customers happy is your problem not theirs.&nbsp;  </p>
<p><strong>5.&nbsp; Let Them  Try Before They Buy:&nbsp; </strong>This one is obvious.&nbsp; Minimize buyer&#8217;s  remorse by letting customers try out your offering before making a large  committment.&nbsp;  </p>
<p><strong>6.&nbsp;&nbsp;Ease  Adoption:&nbsp; </strong>Reduce the &quot;time to enjoyment&quot; for the customer. Help  them get immediate benefit and enjoyment.&nbsp; We live in a fast-paced  world.&nbsp; If it takes your customers days or weeks to get even marginal  enjoyment from your product, you&#8217;re going to have a hard time charging for  it.&nbsp; Make it simpler and make adoption easier.&nbsp;  </p>
<p><strong>7.&nbsp; Make Your  Customers Smarter:&nbsp; </strong>This is&nbsp;a bit of a weird one.&nbsp; When  you&#8217;re charging your customers, remember that not all of your value is delivered  through the software &#8212; a lot of value can be through the <em>experience</em> of  dealing with you.&nbsp; Customers want to learn and grow.&nbsp; They want to  improve their lives and/or businesses.&nbsp; When buying from you, customers  want some direct benefit from your product (basically, the ones you promised),  but they also want to feel like they got something out of the  relationship.&nbsp; Seek ways to help your customers get smarter in whatever  area of expertise you have. </p>
<p>Those are my  thoughts.&nbsp; If you have any additional insights on ways to make it easier to  charge (gasp!) money for your software please share them in the  comments.</p>
<p><a href="http://onstartups.com/home/tabid/3339/bid/1328/7-Pithy-Insights-On-How-Not-To-Give-Your-Software-Away-For-Free.aspx#Comments">Comments </a></p>
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		<title>Give It Away, Give It Away, Give It Away Now?</title>
		<link>http://www.webpronews.com/give-it-away-give-it-away-give-it-away-now-2006-04</link>
		<comments>http://www.webpronews.com/give-it-away-give-it-away-give-it-away-now-2006-04#comments</comments>
		<pubDate>Mon, 24 Apr 2006 17:54:02 +0000</pubDate>
		<dc:creator>Christopher Carfi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Freemium]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=28741</guid>
		<description><![CDATA[In case you haven't seen it, here's a link to <a href="http://avc.blogs.com/" class="bluelink">Fred Wilson's</a> description of <a href="http://avc.blogs.com/a_vc/2006/03/the_freemium_bu.html" class="bluelink">the "Freemium" business model</a>.
]]></description>
			<content:encoded><![CDATA[<p>In case you haven&#8217;t seen it, here&#8217;s a link to <a href="http://avc.blogs.com/" class="bluelink">Fred Wilson&#8217;s</a> description of <a href="http://avc.blogs.com/a_vc/2006/03/the_freemium_bu.html" class="bluelink">the &#8220;Freemium&#8221; business model</a>.</p>
<p>Now let&#8217;s segue from there to another reason why freemium really makes sense. <a href="http://www.sandhill.com/opinion/editorial.php?id=76&#038;page=1" class="bluelink">Erik Keller at SandHill writes</a>:</p>
<p><i>&#8220;Now this approach may be seen as foolhardy by those who believe that products are always sold rather than just bought. This assertion, however, must be reexamined in the light of rampant license-fee discounting as well as the fact that [a typical enterprise software company] <b>spends over 90 percent of its license fee revenue on sales and marketing expenses.</b> The reality in enterprise software is while most companies do not give away their software, they might as well, given the cost of sales as well as market conditions.&#8221;</i> (emphasis added)</p>
<p>I had to reread that paragraph a couple of times to really grok it, but Erik is spot-on: <u>many companies could, arguably, eliminate their &#8220;traditional&#8221; sales and marketing expenditures, give their products away for free, and still do just about the same on the bottom line.</u> </p>
<p>Put another way&#8230;what if your company could turn its sales model on its head, and respond to customer pull, versus selling and marketing via &#8220;push?&#8221;</p>
<p>(Bonus quote from Erik, from the same article: <i>&#8220;When a value-oriented buyer&#8217;s point of view is taken, the core of this inefficiency becomes obvious. From an income-statement perspective, the cost of delivering a product and service as well as R&#038;D are customer value-adds: buyers get something direct and of value from these costs. On the other hand, sales and marketing as well as general &#038; administrative expenses are seen as valueless to the buyer. They represent the overhead that a vendor needs to engage the market.&#8221;)</i></p>
<p>Add to <script language='javascript'> document.write("<a href='http://del.icio.us/post?url="+encodeURIComponent(document.location.href)+"&#038;title="+encodeURIComponent(document.title)+"'>Del.icio.us</a>")</script> | <a href="javascript:void window.open('http://digg.com/submit?phase=2&#038;url='+encodeURIComponent(window.location.href)+'&#038;ei=UTF-8','popup','width=520px,height=420px,status=0,location=0,resizable=1,scrollbars=1,left=100,top=50',0)">DiggThis</a>  | <a href="javascript:void window.open('http://myweb2.search.yahoo.com/myresults/bookmarklet?t='+encodeURIComponent(document.title)+'&#038;u='+encodeURIComponent(window.location.href)+'&#038;ei=UTF-8','popup','width=520px,height=420px,status=0,location=0,resizable=1,scrollbars=1,left=100,top=50',0)">Yahoo! My Web</a></p>
<p>Technorati: </p>
<p>Christopher Carfi, CEO and co-founder of Cerado, looks at sales, marketing, and the business experience from the customers point of view. He currently is focused on understanding how emerging social technologies such as blogs, wikis, and social networking are enabling the creation of new types of customer-driven communities. He is the author of the <a href="http://www.socialcustomer.com/">Social Customer Manifesto</a> weblog, and has been occasionally told that he drives and snowboards just a little too quickly.</p>
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