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	<title>WebProNews &#187; Atari</title>
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	<description>Breaking News in Tech, Search, Social, &#38; Business</description>
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		<title>DLD 2012: Atari Founder Details New Education Initiative</title>
		<link>http://www.webpronews.com/atari-education-2012-01</link>
		<comments>http://www.webpronews.com/atari-education-2012-01#comments</comments>
		<pubDate>Tue, 24 Jan 2012 14:34:51 +0000</pubDate>
		<dc:creator>Zach Walton</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[DLD 12]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Nolan Bushnell]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=91709</guid>
		<description><![CDATA[Nolan Bushnell, founder of Atari and Chuck E. Cheese&#8217;s, has a new pet project that aims straight for the classroom. At the Digital Life Design conference yesterday, Bushnell outlined his plans for Speed to Learn according to the DLD tumblr. &#8230;]]></description>
			<content:encoded><![CDATA[<p>Nolan Bushnell, founder of Atari and Chuck E. Cheese&#8217;s, has a new pet project that aims straight for the classroom. </p>
<p>At the Digital Life Design conference yesterday, Bushnell outlined his plans for Speed to Learn according to the <a href="http://dld.tumblr.com/post/16292067616/a-lighthearted-conversation-about-learning-culture">DLD tumblr</a>. The new service aims at updating the classroom for modern students to learn in new ways. </p>
<p>“ADHD is misspelled &#8211; it’s actually called boring teacher syndrome,” Bushnell said. </p>
<p>He went on to say that the traditional system is not up to date on the kind of learning processes that are needed to keep students engaged. </p>
<p>At this point, he says that the education system can learn from video games. He says that the classrooms should be rid of lectures and homework, and introduce individual learning styles. He went on to say that the classroom should in incorporate notions of different learning cultures, and add the power of computers. Such a move would create an education revolution he said. </p>
<p>The Speed to Learn initiative aims to do that. Teachers can not handle the difficult levels of students, but computers can. He says that through using software that mimics the structures of computer games, initiatives like Speed to Learn can speed up the education process and help individual students reach their potential. </p>
<p>“Matching difficulty with ability makes teaching fun,” Bushnell said. </p>
<p>Here are some more priceless quotes from the talk with Bushnell: </p>
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<p class="dittoTweet"><span class="metadata"><span class="author"><a href="http://twitter.com/Bill_Gross"><img src="http://a2.twimg.com/profile_images/264971169/Bill_Gross_Thumbnail_normal.jpg"/></a><strong><a href="http://twitter.com/Bill_Gross" class="mainlink">@Bill_Gross</a></strong><br />Bill Gross</span></span>&#8220;The Classroom is the Dumbest Thing Ever Invented For Teaching Children&#8221; Nolan Bushnell, Founder of Atari / Pong @ <a href="http://twitter.com/search?q=%23DLD12">#DLD12</a><span class="timestamp"><a href="http://www.twitter.com"><img src="http://images.ientrymail.com/socialditto/twitter-bird.png" border="0" align="absmiddle" /></a> <a href="http://twitter.com/#!/Bill_Gross/status/161127440465412096" title="Sun Jan 22 16:45:50 +0000 2012">1 day ago</a>  via <a href="http://www.tweetdeck.com" rel="nofollow">TweetDeck</a>&nbsp;&middot;&nbsp;powered by <a href="http://www.socialditto.com">@socialditto</a></span></p>
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<p class="dittoTweet"><span class="metadata"><span class="author"><a href="http://twitter.com/DLDConference"><img src="http://a3.twimg.com/profile_images/66773901/dld_normal.png"/></a><strong><a href="http://twitter.com/DLDConference" class="mainlink">@DLDConference</a></strong><br />DLD Conference</span></span>Bushnell: &#8220;Matching difficulty levels with ability can help keep students motivated&#8221; <a href="http://twitter.com/search?q=%23DLD12">#DLD12</a> <a href="http://twitter.com/search?q=%23DLDLearn">#DLDLearn</a><span class="timestamp"><a href="http://www.twitter.com"><img src="http://images.ientrymail.com/socialditto/twitter-bird.png" border="0" align="absmiddle" /></a> <a href="http://twitter.com/#!/DLDConference/status/161113888224575488" title="Sun Jan 22 15:51:58 +0000 2012">1 day ago</a>  via web&nbsp;&middot;&nbsp;powered by <a href="http://www.socialditto.com">@socialditto</a></span></p>
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<p class="dittoTweet"><span class="metadata"><span class="author"><a href="http://twitter.com/mktgchelsea"><img src="http://a1.twimg.com/profile_images/1227016981/giant-head_normal.jpg"/></a><strong><a href="http://twitter.com/mktgchelsea" class="mainlink">@mktgchelsea</a></strong><br />Chelsea Rustrum</span></span>&#8220;I characterize my life on how much fun I have.&#8221; Nolan Bushnell, father of 8 and inventor of pong w/120 billion lifetime downloads <a href="http://twitter.com/search?q=%23DLD12">#DLD12</a><span class="timestamp"><a href="http://www.twitter.com"><img src="http://images.ientrymail.com/socialditto/twitter-bird.png" border="0" align="absmiddle" /></a> <a href="http://twitter.com/#!/mktgchelsea/status/161111638123094018" title="Sun Jan 22 15:43:02 +0000 2012">1 day ago</a>  via <a href="http://twitter.com/#!/download/ipad" rel="nofollow">Twitter for iPad</a>&nbsp;&middot;&nbsp;powered by <a href="http://www.socialditto.com">@socialditto</a></span></p>
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<p class="dittoTweet"><span class="metadata"><span class="author"><a href="http://twitter.com/larsfnorway"><img src="http://a3.twimg.com/profile_images/332292334/1_318570637l_normal.jpg"/></a><strong><a href="http://twitter.com/larsfnorway" class="mainlink">@larsfnorway</a></strong><br />Lars F</span></span>Nolan Bushnell: Todays school system is outdated. One week of teaching could be learned in ONE hour <a href="http://twitter.com/search?q=%23DLD12">#DLD12</a><span class="timestamp"><a href="http://www.twitter.com"><img src="http://images.ientrymail.com/socialditto/twitter-bird.png" border="0" align="absmiddle" /></a> <a href="http://twitter.com/#!/larsfnorway/status/161113617016696834" title="Sun Jan 22 15:50:54 +0000 2012">1 day ago</a>  via web&nbsp;&middot;&nbsp;powered by <a href="http://www.socialditto.com">@socialditto</a></span></p>
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<p>[Lead image courtesy of <a href="http://dld.tumblr.com/post/16292067616/a-lighthearted-conversation-about-learning-culture">DLD tumblr</a>]</p>
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		<title>Atari To Develop Its Own Virtual World</title>
		<link>http://www.webpronews.com/atari-to-develop-user-generated-virtual-world-2007-04</link>
		<comments>http://www.webpronews.com/atari-to-develop-user-generated-virtual-world-2007-04#comments</comments>
		<pubDate>Tue, 17 Apr 2007 19:57:47 +0000</pubDate>
		<dc:creator>Joe Lewis</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[GigaOm]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=37058</guid>
		<description><![CDATA[<p>Second Life has inspired numerous other start-ups looking to take advantage of the hype surrounding the user-generated virtual world phenomenon. <br />
<br />
While many companies are looking to make a name for themselves with such aspirations, Atari just wants to reclaim its piece of the video gaming pie. <br />
<br />
Just what sort of unmitigated chaos has been wrought in the wake of Second Life&#8217;s popularity? <br />
]]></description>
			<content:encoded><![CDATA[<p>Second Life has inspired numerous other start-ups looking to take advantage of the hype surrounding the user-generated virtual world phenomenon. </p>
<p>While many companies are looking to make a name for themselves with such aspirations, Atari just wants to reclaim its piece of the video gaming pie. </p>
<p>Just what sort of unmitigated chaos has been wrought in the wake of Second Life&rsquo;s popularity? </p>
<p>GigaOM counts no less than eleven different start-ups that all reference Linden Lab&rsquo;s online world as the fundamental concept for their vision. </p>
<p>Atari becomes the twelfth such company with its announced intentions to develop a 3D world consisting mostly of user-created content. </p>
<p>&ldquo;Let&rsquo;s just say it will be PC to start with,&rdquo; says Atari Online Entertainment Senior VP <a href="http://www.mcvuk.com/news/26443/Secret-Atari-project-revealed">Chris Bergstresser</a>. &ldquo;I can&rsquo;t and I won&rsquo;t speak for Europe but presumably if it is a success in the US then yes, it will be coming to Europe. We would quickly open it up to other territories.&quot;</p>
<p>Wagner James Au of <a href="http://gigaom.com/2007/04/15/atari-gets-into-the-user-created-online-world-game/">GigaOM</a> speculates as to why the phenomenon of user-generated virtual worlds seems to be catching on like wildfire:</p>
<blockquote><p><em>What we&rsquo;re seeing, I think, is game publishers slowly learning to apply the logic of Web 2.0 on their own medium. Creating content is expensive, and with the sole exception of World of Warcraft (8 million users and still growing), involves an increasingly futile struggle to retain subscribers. </em></p>
<p><em>Traditional online worlds require a large team of designers and artists constantly adding new content, for fear that players will quickly churn through the existing experiences, get bored, and leave. (Subsequently, most MMOs spike in growth, then quickly plateau and begin declining.) Going the user-created route means new content on a regular basis, produced by subscribers, with the company only spending money to foster and police it.</em></p></blockquote>
<p>
Atari certainly doesn&rsquo;t need to make a name for itself in the world of gaming. </p>
<p>Most analysts would admit, however, that the company has been living off the merits of its past successes and has done very little in recent times that could be viewed as innovative. </p>
<p>If Atari can manage to catch this wave and ride it in to shore, then the company could find itself at the forefront of the gaming industry once again.&nbsp;</p>
<p><small></small></p>
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		<title>Tagging Pits Atari Against NYC Councilman</title>
		<link>http://www.webpronews.com/tagging-pits-atari-against-nyc-councilman-2005-07</link>
		<comments>http://www.webpronews.com/tagging-pits-atari-against-nyc-councilman-2005-07#comments</comments>
		<pubDate>Thu, 21 Jul 2005 21:58:31 +0000</pubDate>
		<dc:creator>WebProNews Staff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[tagging]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=21228</guid>
		<description><![CDATA[Atari plans to release Marc Ecko's Getting Up: Contents Under Pressure video game in the fall; Peter Vallone says the game will glorify graffiti.
]]></description>
			<content:encoded><![CDATA[<p>Atari plans to release Marc Ecko&#8217;s Getting Up: Contents Under Pressure video game in the fall; Peter Vallone says the game will glorify graffiti.</p>
<p>It&#8217;s a broad-based adventure game with an all-star voice cast. It&#8217;s a gateway to a lifetime of crime. </p>
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<p> <a href="http://www.atari.com">Atari</a> announced the new title, under development by <a href="http://www.collectivestudios.com/default.asp">The Collective</a>, on Monday. Set in the fictional city of New Radius, freedom of expression has been suppressed, graffiti banned. The title character, Trane, strikes back at the tyrannical government, honing his tagging skills under the tutelage of various in-game masters.</p>
<p>But the entirely fictional aspect of the game seems to have eluded the grasp of New York City councilman Peter Vallone. <i>&#8220;From what Atari&#8217;s putting out, it appears they want to make crime exciting and to teach children how to get away with breaking the law,&#8221;</i> said Mr. Vallone, a former prosecutor, in a lengthy statement today. </p>
<p><i>&#8220;I&#8217;m just glad they aren&#8217;t giving out cans of spray paint with this game.&#8221;</i></p>
<p>In &#8220;Contents Under Pressure,&#8221; Atari says Trane will earn his street cred by getting his tag all over the city of New Radius, but ends up leading an urban revolution, and expose an oppressive mayor in the process.</p>
<p><i>&#8220;I think Atari will soon learn that they are going to be a &#8216;Company Under Pressure,&#8217;&#8221;</i> said Mr. Vallone. The councilman has criticized Time Magazine, claiming a large billboard it displayed featuring the work of several graffiti artists promoted vandalism.</p>
<p>For gamers who want to decide for themselves whether &#8220;Contents Under Pressure&#8221; is an entertaining diversion or the worst enticement to evil since Star Wars: Episode 3, Atari plans a multi-platform release of the title in the fall of this year.</p>
<p>David Utter is a staff writer for WebProNews covering technology and business. Email him <A HREF="mailto:news@ientry.com">here</A>.</p>
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		<title>Atari Announces Xbox 360 Title At E3</title>
		<link>http://www.webpronews.com/atari-announces-xbox-title-at-e-2005-05</link>
		<comments>http://www.webpronews.com/atari-announces-xbox-title-at-e-2005-05#comments</comments>
		<pubDate>Mon, 16 May 2005 17:32:58 +0000</pubDate>
		<dc:creator>WebProNews Staff</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[title]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=18305</guid>
		<description><![CDATA[A previously unannounced title from the legendary game company will be for Microsoft's next-generation console.
]]></description>
			<content:encoded><![CDATA[<p>A previously unannounced title from the legendary game company will be for Microsoft&#8217;s next-generation console.</p>
<p>Though the company that put the 2600 into gamers&#8217; homes decades ago had a lineup of games ready to announce at the Electronic Entertainment Expo in Los Angeles, they added on one more title for the heavily hyped Xbox 360 from Microsoft.</p>
<p>The title, Test Drive Unlimited, allows gamers to purchase cars or bikes online and take them for a ride. Some of the 125 licenses Atari picked up for car models include vehicles from Lamborghini, Ducati, Shelby, and Jaguar. </p>
<p>In-game options for upgrading vehicles will be items including rare performance parts coming directly from vendor catalogs. An online environment for creating race clubs and making challenges to other racers will be supported.</p>
<p>The gamemaker touts the realism with which it will be able to render vehicle attributes like console controls. Other titles announced by Atari for various platforms include The Matrix: Path Of Neo, Dungeons and Dragons Online: Stormreach, and Dragon Ball Z: Budokai Tenkaichi.</p>
<p>David Utter is a staff writer for WebProNews covering technology and business. Email him <A HREF="mailto:news@ientry.com">here</A>.</p>
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		<title>Atari To Enter The Matrix</title>
		<link>http://www.webpronews.com/atari-to-enter-the-matrix-2005-02</link>
		<comments>http://www.webpronews.com/atari-to-enter-the-matrix-2005-02#comments</comments>
		<pubDate>Mon, 14 Feb 2005 13:33:05 +0000</pubDate>
		<dc:creator>Chris Richardson</dc:creator>
				<category><![CDATA[Search]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[WebProNews]]></category>

		<guid isPermaLink="false">http://www.webpronews.com/?p=14849</guid>
		<description><![CDATA[Video game eternalists Atari are planning on giving gamers a chance to return to The Matrix during the upcoming holiday season.
]]></description>
			<content:encoded><![CDATA[<p>Video game eternalists Atari are planning on giving gamers a chance to return to The Matrix during the upcoming holiday season.</p>
<p>Today, Atari announced plans to release a video game based on The Matrix movies; giving gamers an opportunity to play as Neo, the movie&#8217;s leading character.  The game, called &#8220;The Matrix:  The Path of Neo&#8221; is expected to be released in time for Christmas, 2005.</p>
<p>According to <a href="http://www.eurogamer.net/article.php?article_id=57917">Eurogamer.net</a>, &#8220;The Path of Neo is being developed by Shiny Entertainment with collaboration from trilogy producer Joel Silver and, critically, the elusive Wachowski brothers. The path the player takes in resolving each situation will be scripted and directed by the brothers, with all the actors and actresses&#8217; likenesses intact, and we&#8217;ll also see footage from all three films and The Animatrix woven into the storytelling side of the game.&#8221;</p>
<p>Chris Richardson is a search engine writer and editor for <a href="http://www.WebProNews.com">WebProNews</a>. Visit WebProNews for the <a href="http://www.WebProNews.com">latest search news</a>.</p>
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