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Skyrim 1.5 Update Adds More Kill Cams

Ranged combat and magic now have kill cams

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Skyrim 1.5 Update Adds More Kill Cams
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I think we can all agree that Skyrim is a pretty fantastic game worthy of all the praise, including game of the year at GDC. Like with any good game, however, there are always ways to improve. Bethesda has taken this to heart with Skyrim and is adding even more community content as official patches.

The Bethesda Blog was updated on Thursday with the news that update 1.5 is currently in beta on Steam and will be coming soon to both Xbox 360 and PS3. The updates adds a feature that fans have already added via mods and Bethesda’s own team showed it off during the Game Jam at DICE last month – more kill cam animations.

As players of Skyrim are aware, the game will sometimes pull out from the first-person view to give the player a third-person view of the brutal kill they just enacted. Unfortunately, the stable of animations were woefully limited so players were stuck watching the same animations over and over again. There were also no kill cam animations for projectile or magic attacks. This update adds all of that.

The full list of updates coming with version 1.5 are as follows:

NEW FEATURES

New cinematic kill cameras for projectile weapons and spells
New kill moves and animations for melee weapons
Shadows on grass available (PC)
Smithing skill increases now factor in the created item’s value
Improved visual transition when going underwater
Improved distance LOD transition for snowy landscapes

BUG FIXES

General crash fixes and memory optimizations
Fixed issue with Deflect Arrows perk not calculating properly
In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
Fixed issue where Farkas would not give Companion’s quests properly
Fixed crash when loading saves that rely on data that is no longer being loaded
Followers sneak properly when player is sneaking
Fixed issue with weapon racks not working properly in Proudspire Manor
Arrows and other projectiles that were stuck in objects in the world now clean up properly
Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
Fixed issue where certain NPCs would fail to become Thieves Guild fences
Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
Killing Viola before or after “Blood on the Ice” no longer blocks progression
Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
Fixed issue where letters and notes with random encounters would appear blank
Fixed rare issue where dialogue and shouts would improperly play
Lydia will now offer marriage option after player purchases Breezehome in Whiterun
Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
Fixed rare issue with skills not increasing properly
Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
Fixed issue with the ebony dagger having a weapon speed that was too slow
Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
The third level of the Limbsplitter perk now properly improves all battle axes
Fixed a rare issue where Sanguine Rose would not work properly
In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

Bethesda was also nice enough to include a new trailer showing off the new kill cams. Check it out and tell us what you think:

Skyrim 1.5 Update Adds More Kill Cams
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  • Correction

    Actually this wasn’t community created, the developers made this “mod” themselves after the game was released and have decided to implement it in this patch.

    • http://www.webpronews.com/author/zach-walton Zach Walton

      The animations are new, but there are mods dedicated to extending the kill came to ranged weapons. While Bethesda may have gotten the idea from their own internal Game Jam, the community has been working on these things at the same time.