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Rayman Legends For PS4, Xbox One Coming Out A Week Early

In mid-December, Ubisoft announced – with the help of Snoop Lion – that Rayman Legends would be coming to the PS4 and Xbox One in early 2014. It was originally announced that the game woul...
Rayman Legends For PS4, Xbox One Coming Out A Week Early
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  • In mid-December, Ubisoft announced – with the help of Snoop Lion – that Rayman Legends would be coming to the PS4 and Xbox One in early 2014. It was originally announced that the game would launch on February 25, but Ubisoft has decided to push forward the release date by a week.

    Ubisoft announced via its blog today that Rayman Legends for PS4 and Xbox One is now coming out on February 18 in North America and February 20 in Europe. With the updated launch announcement, Ubisoft decided to also address some of the new additions being made to both version of the game.

    As you might expect, both versions of the game will be getting exclusive characters. On Xbox One, players will get characters inspired by Far Cry 3 and Splinter Cell. For PS4, players will get a character inspired by Edward Kenway from Assassin’s Creed IV: Black Flag. Ubisoft is also making a character called Champion Ray available to those who rank highly in the online challenges.

    As for version specific additions, the Xbox One adds time-limited achievements on top of the achievements already available in the Xbox 360 version of the game. These achievements will “require you to perform specific actions during a limited amount of time (one week).”

    The PS4 version gets some actual gameplay additions thanks to its new hardware. The first is called Camera Mode and it allows players to pause the game by touching the touchpad on the DualShock 4. From there, you can pinch and zoom to view the scene in detail. The touchpad will also be used to scratch off lucky tickets. Of course, the game will also support Remote Play with PS Vita.

    Seeing as Rayman Legends is a 2D platformer, it wasn’t exactly taxing on last-gen hardware. The game ran at 60FPS in 1080p so some might be wondering what the extra horsepower of next-gen systems brings to the game. Ubisoft says it allows them to do two things – the first is that textures are no longer compressed so players will be able to experience the visuals as they were intended. The second is that load times have been abolished so players are instantly dropped into the levels upon entering a painting.

    If you never got the chance to play Rayman Legends in 2013, you really should consider changing that this year. While it’s a great experience on any platform, it looks like the PS4 and Xbox One versions will be the definitive experience (outside of the Wii U version).

    Image via Ubiblog

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