Middle-Earth: Shadow Of Mordor Might Be The Most Fun You Have With Lord of The Rings Fan Fiction

    January 24, 2014
    Zach Walton
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Monolith Productions made survival horror tense and fun on the Xbox 360 and PS3 with F.E.A.R. and Condemned: Criminal Origins. After making a free-to-play shooter and a MOBA, they’re back with an ambitious console and PC title set in Middle-Earth.

Middle-Earth: Shadow of Mordor is a new video game set between the events of The Hobbit and The Lord of the Rings. The game’s plot is not based on any of the writings from Tolkien, but rather an entirely new plot written by Christian Cantamessa – lead writer on Red Dead Redemption.

In the first gameplay trailer for Shadow of Mordor, we’re introduced to what makes the game so ambitious – the Nemesis System. The Nemesis System allows enemies to remember past encounters with the player character and have that inform their behavior. In the demo, we’re given the example of an orc that’s far more violent towards the player character thanks to a previous run-in that left half his face covered in burns.

Since this is a video game, Tolkien’s lore doesn’t matter. The game lets the player character – a ranger – use wraith powers to take control of enemies, instill fear in them and see the world that only the wraiths and those who wear the one ring can see. Tolkien diehards will probably cry foul, but it looks like a lot of fun.

Middle-Earth: Shadow of Mordor is scheduled to launch later this year on PS3, PS4, Xbox 360, Xbox One and PC.

Image via xbox/YouTube

  • Lost

    Wow, Ummmm…. Assassins Creed 5: LotR?

    That said it looks fun, from a non LotR fan perspective.

    The ‘Nemisis’ system sounds intriguing, though the references in game to past events sound forced like the game is just reminding you it happened “you burned my face” was said twice in a matter of seconds and because its pre-alpha (doesn’t look it, I think devs say that as a cop out and ready build defence) I’d hope the references to the past and forged relationships with enemies looks and sounds much more organic that its presented here.

    The choice to send ‘ratbag’ on a mission looked really intresting and the videos choice affecting the bosses health was a good consequence of choice.

    Is it going to be too Assassins Creed though? Sure looks it and that could mean one very detrimental thing, easy combat, very easy repetitive combat that once half mastered is impossible to fail. I’m not exaggerating when I say I’m confident I could fight 1000 red coats in AC:4 without dying, never failed a boarding, once you understand the counter and kill system AC combat is a formality and only acts as a mere distraction from the real game.

    and please god no AC style 10,000 collectables that have no use or challenge.

    Will keep an eye on this in hopes it turns into more than AC re-skinned with a choice gimmick.

    I for no second am saying it will or that means it won’t be fun either, it would just be a shame imo.

    Its Ubisoft right? I’m positive it must be or a deal with them at least because its clearly pre AC3 reskinned.