Get A Closer Look At The Inner Workings Of Square Enix

Square Enix is largely a mystery to the outside world. Much like any other Japanese game developer, the company likes to keep to itself and not share its development secrets with anybody else. That al...
Get A Closer Look At The Inner Workings Of Square Enix
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  • Square Enix is largely a mystery to the outside world. Much like any other Japanese game developer, the company likes to keep to itself and not share its development secrets with anybody else. That all started to change last year when Sony started up its Behind the Square series that gave us a behind the scenes look at the development at Lightning Returns: Final Fantasy XIII.

    While it’s been a few months since the first episode of Behind the Square aired, Sony is now back with the next two episodes of its inside look at the inner workings of Square Enix.

    In episode 2, the team discusses the art design and the designs from veteran designer Tetsuya Nomura. The team wanted to make Lightning more beautiful in Lightning Returns, but also stronger and cooler. The composer, Naoshi Mizuta, sought to bring out that same feeling with his score. As for the environment design, they took inspiration from Tokyo itself to build out the world in Lightning Returns.

    In the third and final episode, Square Enix discusses the time limit in Lighting Returns that makes the game very similar to The Legend of Zelda: Majora’s Mask. Instead of three days, however, players have 13 days to save the world. This time-based mechanic will make it so that players will have to complete quests based around NPC’s schedules.

    Lightning Returns: Final Fantasy XIII launches on February 11 for the PS3 and Xbox 360.

    Image via PlayStation/YouTube

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