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BioShock Infinite: The Siren Raises The Dead

They definitely saved the best for last

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The team at Irrational Games has consistently wowed gamers over the past three weeks with the reveals of the “totally not Big Daddy” Heavy Hitters in BioShock Infinite. To recap, first was the reveal of the Motorized Patriot, a robotic George Washington wielding a minigun. The next reveal was The Handyman, an enemy that’s about as close as you’re going to get to a Big Daddy. The third reveal featured the Boys of Silence, faceless monstrosities that attacked with sound.

In the fourth and final installment of the Heavy Hitter reveals, Irrational Games presents the Siren. The Siren is unique among the Heavy Hitters in that it’s a ghost. Being a ghost is bad enough, but the Siren also has the unique ability to raise dead enemies back up to fight again. As the team points out, this creates the dilemma of focusing on either the Siren herself or taking care of the smaller enemies again.

If this enemy sounds familiar to you, you probably played F.E.A.R. 2. It also featured a similar enemy that would raise the dead to fight against you. Killing it would kill all the raised enemies as well. It was a good concept that was bogged down by it being used far too much to be scary, and it just became annoying. Here’s hoping Irrational makes the Siren less of a common enemy and more of a special encounter.

That’s the last of the Heavy Hitter videos. While there won’t be a new reveal next Tuesday, the team will still keep posting updates on the game before it’s October release.

BioShock Infinite: The Siren Raises The Dead
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