At Least the Virtual Economy Isn’t Too Bad Yet

    November 13, 2008
    Chris Crum

More people might want to start using Second Life, because the economy in that world doesn’t seem to be as bad as that in reality. Linden Lab, the company behind Second Life, released some data about their third quarter, with user hours reaching their highest ever.

Second Life User Hours

Land mass in Second Life has also seen a fair amount of growth, growing by 23% to just under 2 billion square meters:

Second Life Land Owned

Resident-to-resident transactions matched the previous high of $102 million:

Resident Transactions

And the volume on the LindeX (virtual currency exchange) was higher than ever as well:

Second Life LindeX

Linden Lab is sadly expecting a slowdown in land growth in the fourth quarter, perhaps as people realize that first life problems might trump those of the virtual world. Or perhaps we should all just start living in virtual worlds.