At Least the Virtual Economy Isn’t Too Bad Yet
More people might want to start using Second Life, because the economy in that world doesn’t seem to be as bad as that in reality. Linden Lab, the company behind Second Life, released some data about their third quarter, with user hours reaching their highest ever.
Land mass in Second Life has also seen a fair amount of growth, growing by 23% to just under 2 billion square meters:
Resident-to-resident transactions matched the previous high of $102 million:
And the volume on the LindeX (virtual currency exchange) was higher than ever as well:
Linden Lab is sadly expecting a slowdown in land growth in the fourth quarter, perhaps as people realize that first life problems might trump those of the virtual world. Or perhaps we should all just start living in virtual worlds.